I'm making a game for my computer studies class and I guess it requires some sort of background music, for this I chose Bloody Tears from Castlevania Legends. However, when you click this little skull in the bottom right corner it is supposed to change the song to Running in the 90s. It does the job fine but Bloody Tears continues to play in the background and using the "stop all sounds" command only pauses it briefly before it starts again.
If anyone knows how to solve my problem I'd be very grateful.
Songs (If you want to see how cool this [removed by moderator. Please read the Community Guidelines and use appropriate language] will sound):
Bloody Tears (1997): http://www.scratch.mit.edu/ext/youtube/?v=WY-VYSsUTZw
Running in the 90s: http://www.scratch.mit.edu/ext/youtube/?v=BJ0xBCwkg3E
Last edited by cheddargirl (2012-11-19 03:09:12)
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Try this:
when [skull] clicked stop all sounds if <(song) = [1]> set [song v] to [2] else set [song v] to [1] end when gf clicked set [song v] to [1] forever play sound (song) until done endMake sure that Bloody Tears is the first song in the sprite, and Running in the 90s is the second.
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