I thought of this idea for a fun game, but it seemed really complicated.
My idea is a diner game where customers come into your diner.
They sit down at the dining tables and you must come by them to serve them.
The customers will only stay for 30 seconds without being served. If too much time passed and the customer didn't get served, he/she will leave.
There are a few different customer costumes, and it is completely random what the next customer will have as their costume.
You must serve an amount of customers before having an amount of customers leave.
If all the dining tables are filled, the customers will stand and wait, but they will leave after 15 seconds of not sitting down.
if <(you can do this)> please [do it!]
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Wow, I like that idea! I think I may have an idea for some of the complicated scripts, and I'm really good at animating so I could help with the customers.
Waiting Script [customers wait to be served and leave if they are not]:
when gf clicked hide set variable [Is Customer One Seated? v] to (0) wait (1) secs show reset timer if <touching [Waiter v] > glide (1) secs to x: (-56) y: (87) set variable [Is Customer One Seated? v] to (1) end if < (Is Customer One Seated?) = (1) > reset timer end if < < (Is Customer One Seated?) = (1) > and < (timer) < (30) > think [I am ready to be served] end if < < (Is Customer One Seated?) = (1) > and < (timer) = (30) > glide (1) secs to [DoorwaySprite v] hide end
Last edited by Tastycakelover (2012-11-17 08:34:15)
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