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#1 2012-11-14 21:29:17

yoshi-fan
Scratcher
Registered: 2008-01-01
Posts: 100+

Making Racing AI (CPUs)

Hi, I am currently making a racing game, and I was wondering about the best way to make AI. I currently know a few methods...

Recording movement using lists
Set checkpoints and make AI "connect the dots"
Manually script where you want the AI to turn

I was wondering if there were any other methods, that (unlike the others) would...

Be random
Look realistic
Not be a pain to script


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#2 2012-11-16 13:39:17

Llamalover
Scratcher
Registered: 2007-05-18
Posts: 100+

Re: Making Racing AI (CPUs)

You know those simple robots that just follow a path that's been drawn out on the floor, using only 'visual' senors? You could try that...


Be nice, I'm an old lady  wink

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#3 2012-11-16 18:22:19

yoshi-fan
Scratcher
Registered: 2008-01-01
Posts: 100+

Re: Making Racing AI (CPUs)

Llamalover wrote:

You know those simple robots that just follow a path that's been drawn out on the floor, using only 'visual' senors? You could try that...

Hmm...It could work. I'll try it. Thanks  smile


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