FunDude wrote:
YMIBANWAH wrote:
YMIBANWAH wrote:
I made a 0.3.4 to start on the throwing TNT it's on my user page.
It's the beginning of the programming for it at least will need updated graphics.
It would actually be 0.3.3
True.
Oh well, the TNT will be added to 0.4
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When scratch 2.0 comes out make online using cloud variables.
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fillergames wrote:
When scratch 2.0 comes out make online using cloud variables.
That was the plan
Think of the possibilities!
Item drops
Hats
Chat window
Multiplayer
The CattCo button doing stuff
So here's the graphics i need for 0.4:
TNT on stick
TNT off stick
Sword
Better cats
(It will be awhile before i'm done, so you have lots of time )
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Made the TNT sprites.
http://scratch.mit.edu/projects/fillergames/2912888
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FunDude wrote:
YMIBANWAH wrote:
YMIBANWAH wrote:
I made a 0.3.4 to start on the throwing TNT it's on my user page.
It's the beginning of the programming for it at least will need updated graphics.
It would actually be 0.3.3
Whatever and hey can someone help debug that version damage doesn't work and the TNT sprite for the hand always shows up.
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YMIBANWAH wrote:
FunDude wrote:
YMIBANWAH wrote:
It's the beginning of the programming for it at least will need updated graphics.It would actually be 0.3.3
Whatever and hey can someone help debug that version damage doesn't work and the TNT sprite for the hand always shows up.
And can they use these updated TNT sprites!
http://scratch.mit.edu/projects/fillergames/2912888
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YMIBANWAH wrote:
FunDude wrote:
YMIBANWAH wrote:
It's the beginning of the programming for it at least will need updated graphics.It would actually be 0.3.3
Whatever and hey can someone help debug that version damage doesn't work and the TNT sprite for the hand always shows up.
I've already fixed that for 0.4
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fillergames wrote:
YMIBANWAH wrote:
FunDude wrote:
It would actually be 0.3.3Whatever and hey can someone help debug that version damage doesn't work and the TNT sprite for the hand always shows up.
And can they use these updated TNT sprites!
http://scratch.mit.edu/projects/fillergames/2912888
I like the sprites, but i still neen TNT on a stick, and the stick without TNT
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Bklecka wrote:
YMIBANWAH wrote:
FunDude wrote:
It would actually be 0.3.3Whatever and hey can someone help debug that version damage doesn't work and the TNT sprite for the hand always shows up.
I've already fixed that for 0.4
Can you upload it please I want to see it as it is for now.
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I was wondering if i could help out. i was talking to fundude about it.
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YMIBANWAH wrote:
Bklecka wrote:
YMIBANWAH wrote:
Whatever and hey can someone help debug that version damage doesn't work and the TNT sprite for the hand always shows up.I've already fixed that for 0.4
Can you upload it please I want to see it as it is for now.
Sorry, but there isn't much to see other then bugfixes
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Bklecka wrote:
DJ-stickman wrote:
I was wondering if i could help out. i was talking to fundude about it.
Well, what part of the game do you want to help with?
Perhaps some sprites, fixing some stuff and maybe music and sounds?
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DJ-stickman wrote:
Bklecka wrote:
DJ-stickman wrote:
I was wondering if i could help out. i was talking to fundude about it.
Well, what part of the game do you want to help with?
Perhaps some sprites, fixing some stuff and maybe music and sounds?
I'll just create an Everything catagory
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Bklecka wrote:
DJ-stickman wrote:
Bklecka wrote:
Well, what part of the game do you want to help with?Perhaps some sprites, fixing some stuff and maybe music and sounds?
I'll just create an Everything catagory
Ok
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How should i animte the cat?
Im thing of just separating the arms and legs then rotate them an then placing them back for decent animation
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Bklecka wrote:
fillergames wrote:
How should i animte the cat?
Im thing of just separating the arms and legs then rotate them an then placing them back for decent animationThat will work
Ok
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maxdoss wrote:
how could you do use cloud variables to do multiplayer
Transfer position in variables to show location and move a mirror of that sprite to that location on the other game, plus mirror actions on all games using variables. One person has to run the server so random numbers can all be the same an so on then transfer that to all games.
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