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#1 2012-11-10 16:43:44

StarscreamClone
Scratcher
Registered: 2012-05-19
Posts: 1000+

Transforming Test Animation -- Any Ideas?

For my game, rise of the Decepticons (coming in 2.0, by the way), I want to animte transforming.  Any ideas on how t go about that?


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i1154.photobucket.com/albums/p522/lizzyhipo/Angelica101-1-1-1.jpg&link2=http://i46.tinypic.com/2elqwdy.png&link3=http://i1273.photobucket.com/albums/y404/Hulydooly/decepticon.jpg&link4=http://i44.tinypic.com/34rvb07.png

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#2 2012-11-12 15:57:58

Llamalover
Scratcher
Registered: 2007-05-18
Posts: 100+

Re: Transforming Test Animation -- Any Ideas?

I reckon you can do this one of two ways: either you use just one sprite per transformer, and use costumes to animate it; or you could use several sprites per transformer, and move them around to create the animation.
Just shout if you want more help/explanation/detail!


Be nice, I'm an old lady  wink

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#3 2012-11-13 19:40:55

StarscreamClone
Scratcher
Registered: 2012-05-19
Posts: 1000+

Re: Transforming Test Animation -- Any Ideas?

Llamalover wrote:

I reckon you can do this one of two ways: either you use just one sprite per transformer, and use costumes to animate it; or you could use several sprites per transformer, and move them around to create the animation.
Just shout if you want more help/explanation/detail!

Thanks!  I had that idea, I'm just stuck on how to script it.  I would have the parts separate sprites, but transforming can be kinda complicated.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i1154.photobucket.com/albums/p522/lizzyhipo/Angelica101-1-1-1.jpg&link2=http://i46.tinypic.com/2elqwdy.png&link3=http://i1273.photobucket.com/albums/y404/Hulydooly/decepticon.jpg&link4=http://i44.tinypic.com/34rvb07.png

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#4 2012-11-14 08:38:26

Llamalover
Scratcher
Registered: 2007-05-18
Posts: 100+

Re: Transforming Test Animation -- Any Ideas?

A quick way to do it would be to arrange all the sprites in the pre-transformed version of the character, and for each sprite, pull the 'go to x y' block, which should have the sprite's current position in it, then put this block under a When X recieved block. Then, rearrrange your sprites to create the second version of the character, and put the updated 'go to x y' block under a When Y recieved blocks.
Then all you have to do is broadcast X or Y, and the sprites will rearrange themselves to create whichever version of the character! You can also add 'point in Z direction', 'change size to ... ', 'switch to costume A', etc. blocks.
Good luck, and I can't wait to see the final project!  big_smile


Be nice, I'm an old lady  wink

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#5 2012-11-14 16:35:10

StarscreamClone
Scratcher
Registered: 2012-05-19
Posts: 1000+

Re: Transforming Test Animation -- Any Ideas?

Llamalover wrote:

A quick way to do it would be to arrange all the sprites in the pre-transformed version of the character, and for each sprite, pull the 'go to x y' block, which should have the sprite's current position in it, then put this block under a When X recieved block. Then, rearrrange your sprites to create the second version of the character, and put the updated 'go to x y' block under a When Y recieved blocks.
Then all you have to do is broadcast X or Y, and the sprites will rearrange themselves to create whichever version of the character! You can also add 'point in Z direction', 'change size to ... ', 'switch to costume A', etc. blocks.
Good luck, and I can't wait to see the final project!  big_smile

Thanks!  I appreciate it!


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i1154.photobucket.com/albums/p522/lizzyhipo/Angelica101-1-1-1.jpg&link2=http://i46.tinypic.com/2elqwdy.png&link3=http://i1273.photobucket.com/albums/y404/Hulydooly/decepticon.jpg&link4=http://i44.tinypic.com/34rvb07.png

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