ErnieParke wrote:
Tornado27 wrote:
when gf clicked if <(time) = (6: 45)> Broadcast [scratch time v] endwhen i receive [scratch time v] do scratchif < [lunchtime] = (yes)> eat pizza say [Yum!] for (3) secs broadcast [scratch time 2 v] endwhen i receive [scratch time 2 v] repeat until <(time) = (10:30)> do scratch end go to [bed v] sleepFixed.
Thank you.
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if [i] [want to v] ([sing a song about properties v] of [matter]) (then) [I'll v] say [that I am going to sing about matter.] else (then) [I won't v] say [that I am going to sing about matter.]
Last edited by awesomeness321 (2012-11-08 21:17:12)
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Don't really know where to go to submit some good ideas for the next version of scratch, but here are some:
when <> is true start timer repeat (10) or until <touching [sprite2 v]?> move at speed (10) steps every (1) secs rotate at speed (15) degrees every (1) secs end if touching [sprite2 v], bounce stop timer point away from [sprite2 v] go back (1) costumes hide list [times v] stop all sprite scriptsCredit to me.
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when spaceV pressed I am dreamtester spam spam spam spam spam spam spamI will stop
spameven though I never have sppamed
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baxter_03 wrote:
spam spam spam spam spam spam say [now im bord of spaming]
spam spam spam spam spam spam say [now im bord of spaming]fixed
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when idiotical dude clicked play sound(i`m naked and i know it] until done say [bye bye] for (8) secs stop all rb
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when gf clicked think hi set [hi v] to [hi] broadcast [hi v] clear go to [hi v] play sound [hi v] say [hi] for (3) secs
Last edited by maxamillion321 (2012-11-09 16:07:47)
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Zro716 wrote:
Don't really know where to go to submit some good ideas for the next version of scratch How about SUGGESTIONS?, but here are some:
when <> is true start timer repeat (10) or until <touching [sprite2 v]?> move at speed (10) steps every (1) secs rotate at speed (15) degrees every (1) secs end if touching [sprite2 v], bounce stop timer point away from [sprite2 v] go back (1) costumes hide list [times v] stop all sprite scriptsCredit to me.
1. Eh, reasonable i guess.
2. Not a bad idea
3. Not bad, but probably won't be in 2.0 because you can do:
repeat until <<(count) = [10]> or <touching [sprite2 v]?>> whatever whatever change [count v] by (1)4. Pretty easy to just do:
move (speed) steps wait (amount) secs5.Same thing
switch to costume ((costume #) - (amount))10.There will be blocks to show and hide lists in scratch 2.0.
Last edited by awesomeness321 (2012-11-09 19:43:21)
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LOL
nobody ever wrote:
when gf clicked immediately go [crazy v]
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when I receive [divide by zero v] grab [calculator v] out of [pocket v] put [7] [/ v] [0] in [calculator v] click [= v] button on [calculator v] set [calculator blowup v] to [100] blow up [calculator v]
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Fibonacci Sequence Script:
when gf clicked set [x v] to [1] delete (all v) of [fibonacci sequence v] add [0] to [fibonacci sequence v] add [1] to [fibonacci sequence v] forever add [((item (((x) - (1))) of [fibonacci sequence v]) + (item ((x)) of [fibonacci sequence v]))] to [fibonacci sequence v] change [x v] by (1) end
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Fibonacci Sequence Script:
when gf clicked set [x v] to [1] delete (all v) of [fibonacci sequence v] add [0] to [fibonacci sequence v] add [1] to [fibonacci sequence v] forever add [(((item (((x) - (1))) of [fibonacci sequence v])) + ((item ((x)) of [fibonacci sequence v])))] to [fibonacci sequence v] change [x v] by (1) end
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Zro716 wrote:
Fibonacci Sequence Script:
when gf clicked set [x v] to [1] delete (all v) of [fibonacci sequence v] add [0] to [fibonacci sequence v] add [1] to [fibonacci sequence v] forever add ((item ((x) - (1)) of [fibonacci sequence v]) + (item (x) of [fibonacci sequence v])) to [fibonacci sequence v] change [x v] by (1) end
Fixed.
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when [not v] gf clicked [for] (5) [secs] forever if [I v] [wanna v] [read v] (a) [book v] [about v] [life before the dinosaurs v] (then) [I v] [will v] [read a book about v] (life before the dinosaurs) say else [I v] (will not read a book about life before the dinosaurs) say end end
Last edited by sakafitrady (2012-11-10 14:32:40)
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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Last edited by sakafitrady (2012-11-10 14:35:32)
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when gf clicked if <(ZorchyGroxFox) = (new)> say [hello everyone] for (2) secs
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when (almost everything) clicked set [almost everything v] to (2222222222222222222222222222222222222222222222) repeat (2222222222222222222222222222222222222222222222) change [almost everything v] by (-1) end wait until <(almost everything) = (0)> say [EVERYTHING IS GONE! NOOOOOOOOOOOOOOOOO!!!!!] for (almost everything) secs
Last edited by reallqwet (2012-11-10 16:05:33)
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when gf clicked set [var1 v] to (0) set [var2 v] to (0) set [var3 v] to (0) set [var4 v] to (1) set [var5 v] to (0) forever change [var1 v] by (var2) change [var2 v] by (var3) change [var3 v] by (var4) change [var4 v] by (var1) end when gf clicked forever if <(var1) > [∞]> set [var5 v] to <[999] / [0]>
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when gf clicked set [input v] to (42) repeat until <[Ultimate Question v] found?> find (Ultimate Question) based on (input) end say (Ultimate Question) for (10) secsThe mice were furious...
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I think blocks should be accesible from the right like the program-but on the right.
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