Essentially, it's something that can save values (numbers, booleans, strings) under a certain key word, and then load them again for the player.
Would be really hard to make, but worth it.
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In 2.0 there will be an option to store lists and variables "in the cloud" so it will be persistent.
It will be the same for all users, but using the "user id" block you could devise a way for each player to have personal data.
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thebriculator wrote:
In 2.0 there will be an option to store lists and variables "in the cloud" so it will be persistent.
It will be the same for all users, but using the "user id" block you could devise a way for each player to have personal data.
Awesome!
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Cloud variables.
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