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How can I set a variable in a cloned sprite?Let's say I have sprite A, and I make a clone B. I need to set a variable in the clone B, from the stage script cloning A.Anyway to do this?
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I belive you would:
set ((var) of [spritename]) to [val]
set (<the (var) block> of (clone)) to (value)
Last edited by joefarebrother (2012-11-03 13:41:33)