Here's something you could use for the jumping:
set [y velocity v] to (7)//Adjust this to make the jump higher. repeat until (touching [ground v]?) change y by (y velocity) change [y velocity v] by (-.5)//Adjust this to change the strength of gravity. endYou might also need to include a block to change the x position of the sprite in the repeat loop, but other than that, this should work. I hope that this helps!
Last edited by ErnieParke (2012-11-02 21:08:29)
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