Whoa, thanks a bunch! Now to get to testing.
Offline
when am i supposed to test this
Offline
I'm unable to run the program. which one do i run?
Offline
ahirbhairav wrote:
I'm unable to run the program. which one do i run?
i do believe this is because after extracting the file it tries to call upon a file that does not exist... TRocket might explain more
Offline
theprogrammerpro wrote:
ahirbhairav wrote:
I'm unable to run the program. which one do i run?
i do believe this is because after extracting the file it tries to call upon a file that does not exist... TRocket might explain more
Yes, this may be the problem, please could you tell me the error message you get and i'll put the link to what you have to download.
Last edited by TRocket (2012-10-29 03:13:36)
Offline
I tried to compile on my Mac, but it outputs this:
Nathans-MacBook-Pro:src Nathan$ make c++ -c -o main.o main.cpp In file included from main.cpp:2: ./Itchy.h:4:10: fatal error: 'SDL/SDL.h' file not found #include <SDL/SDL.h> ^ 1 error generated. make: *** [main.o] Error 1
I put SDL in the same folder as Itchy++, but it still gives the same error.
Offline
nathanprocks wrote:
I tried to compile on my Mac, but it outputs this:
Code:
Nathans-MacBook-Pro:src Nathan$ make c++ -c -o main.o main.cpp In file included from main.cpp:2: ./Itchy.h:4:10: fatal error: 'SDL/SDL.h' file not found #include <SDL/SDL.h> ^ 1 error generated. make: *** [main.o] Error 1I put SDL in the same folder as Itchy++, but it still gives the same error.
Hmm, did you put SDL in src/ ? or you could add it to your include path...
Offline
TRocket wrote:
nathanprocks wrote:
I tried to compile on my Mac, but it outputs this:
Code:
Nathans-MacBook-Pro:src Nathan$ make c++ -c -o main.o main.cpp In file included from main.cpp:2: ./Itchy.h:4:10: fatal error: 'SDL/SDL.h' file not found #include <SDL/SDL.h> ^ 1 error generated. make: *** [main.o] Error 1I put SDL in the same folder as Itchy++, but it still gives the same error.
Hmm, did you put SDL in src/ ? or you could add it to your include path...
Yes I put SDL in src/ .
Offline
Hey this sounds cool. Can I test out?
Offline
nathanprocks wrote:
TRocket wrote:
nathanprocks wrote:
I tried to compile on my Mac, but it outputs this:
Code:
Nathans-MacBook-Pro:src Nathan$ make c++ -c -o main.o main.cpp In file included from main.cpp:2: ./Itchy.h:4:10: fatal error: 'SDL/SDL.h' file not found #include <SDL/SDL.h> ^ 1 error generated. make: *** [main.o] Error 1I put SDL in the same folder as Itchy++, but it still gives the same error.
Hmm, did you put SDL in src/ ? or you could add it to your include path...
Yes I put SDL in src/ .
You have to put it in your includes folder. You also need the cairomm wrapper for ciaro.
Offline
iNetMaster2 wrote:
Hey this sounds cool. Can I test out?
Yep There isn't really that much to test at the moment. Also I highly dought you are the real -iNetMaster- R.I.P. -inetmaster-
Offline
has it been reset to where it can be run emediatly...also is it an exe or do i need to use codeblocks.
Offline
theprogrammerpro wrote:
has it been reset to where it can be run emediatly...also is it an exe or do i need to use codeblocks.
Yeah. You need to compile it yourself. I'd like to see how this turns out, because a lot of work's gone into it.
Offline
roijac wrote:
pwiter wrote:
TRocket wrote:
what widget toolkit should we use?
wxWidgets?
why do you need widgets?
are you making an editor also?
widgets are things like text boxes, buttons, toolbars, etc...
yes we are also making an editor... soon
Offline
TRocket wrote:
roijac wrote:
pwiter wrote:
wxWidgets?why do you need widgets?
are you making an editor also?widgets are things like text boxes, buttons, toolbars, etc...
yes we are also making an editor... soon
I would tell you to use Windows Visual Studio 2010, but I don't know if you're running Windows so you might not be able to. If you had Windows and used Windows Visual Studio, you can get the buttons etc built in, all you would have to do is create a... OH WHAT IS IT CALLED... *facepalm*
Offline
DigiTechs wrote:
TRocket wrote:
roijac wrote:
why do you need widgets?
are you making an editor also?widgets are things like text boxes, buttons, toolbars, etc...
yes we are also making an editor... soonI would tell you to use Windows Visual Studio 2010, but I don't know if you're running Windows so you might not be able to. If you had Windows and used Windows Visual Studio, you can get the buttons etc built in, all you would have to do is create a... OH WHAT IS IT CALLED... *facepalm*
I could get Visual studio. (I could even get pro for free through DreamSpark) but the code as currently only been tested with GNU and the main reason for writing this is so scratch 2.0 can be used easily on linux...
Offline
TRocket wrote:
DigiTechs wrote:
TRocket wrote:
widgets are things like text boxes, buttons, toolbars, etc...
yes we are also making an editor... soonI would tell you to use Windows Visual Studio 2010, but I don't know if you're running Windows so you might not be able to. If you had Windows and used Windows Visual Studio, you can get the buttons etc built in, all you would have to do is create a... OH WHAT IS IT CALLED... *facepalm*
I could get Visual studio. (I could even get pro for free through DreamSpark) but the code as currently only been tested with GNU and the main reason for writing this is so scratch 2.0 can be used easily on linux...
I know, but I was just pointing out that you could do that - as Windows Visual Studio has a "Toolbox" where you can select most of the default controls, like Buttons, Textboxes etc.
Offline
TRocket wrote:
roijac wrote:
pwiter wrote:
wxWidgets?why do you need widgets?
are you making an editor also?widgets are things like text boxes, buttons, toolbars, etc...
yes we are also making an editor... soon
i know what widgets are, i code M30W
why not come over, actually?
I've got saving/loading working perfectly, editing code is already working and it's super easy python
Offline