You don't.
On a project, you mean?
Last edited by mythbusteranimator (2012-10-31 10:01:49)
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Ideas wrote:
ON a project is it possible to make a varible/list which tells you how many scratchers are viewing the project.
No.
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Just curious, is the script allowed to use Scratxh 2.0 features to figure out who's online? If yes, then I'll be able to get you a script. If not, well I can't.
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Ideas wrote:
Yes, actually, because i want to create a game where you play with all the online scratchers.
I had posted it on another we page for safe keeping, except the page refreshed, so I'll get the script to you in several minutes.
Edit: Also, do you want the scripts to say who's online?
Last edited by ErnieParke (2012-10-31 16:53:52)
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Ideas wrote:
If that is possible then yes
And it is possible. Anyway, I'll get your scripts to you in about 10~20 minutes.
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This isn't 100% flawless, but these scripts will work. First, make 2~3 variables and two lists:
Variables:
(Cloud)Timer*
(Cloud)Timer-
Memory//Opptional
List:
(Cloud)Online
(Cloud)Anonymous
Here are the scripts:
when gf clicked if <not<(user ID) = (0)>> add (user ID) to [online v] if <(timer*) = ()> set [timer- v] to (0) delete [all v] of [online v] delete [all v] of [Anonymous v] add (user ID) to [online v] set [timer* v] to [-] wait (3) secs//Time for cloud variables to update. set [timer* v] to (item [any v] of [online v]) end else add [User] to [Anonymous v] end forever if <(timer*) = (User ID)> wait (.98) secs change [timer- v] by (1) if <(timer-) = (8)>//The delay between updates. Adjust it if you want. set [timer- v] to (0) delete [all v] of [online v] delete [all v] of [Anonymous v] add (user ID) to [online v] set [timer* v] to [-] wait (3) secs//Time for cloud variables to update. Fillet.//You might have to edit the 2 to make this work. set [timer* v] to (item [any v] of [online v]) end end when gf clicked forever if <(timer*) = [-]> if <not<(user ID) = (0)>> if <not <[online v] contains (userID)>> add (user ID) to [online v] end else add [User] to [Anonymous v] wait until <not <(timer*) = [-]>> end end when gf clicked forever//Use this script or... set [memory v] to (timer-) wait (5) secs if <<(memory) = (timer-)> and <not <(timer*) = [-]>>> set [timer- v] to (0) delete [all v] of [online v] delete [all v] of [Anonymous v] add (user ID) to [online v] set [timer* v] to [-] wait (3) secs set [timer* v] to (item [any v] of [online v]) end when gf clicked forever//…this script. if <(ping) = [true]>//Replace with what you'll use to detect… Fillet.//…when you're rechecking who's online. Fillet.//For example, you might use a button. if <not <(timer*) = [-]>> set [timer- v] to (0) delete [all v] of [online v] delete [all v] of [Anonymous v] add (user ID) to [online v] set [timer* v] to [-] wait (3) secs set [timer* v] to (item [any v] of [online v]) end endThe third script might not work if the delay for updating cloud variables is big enough, in which case you'll have to use the fourth script in place of the third. Also, once you've implemented this script, the list Online should become which scratchers are viewing your project and the list Anonymous should be the non-scratchers viewing the project. Add their lengths to get how many people are viewing your project.
Last edited by ErnieParke (2012-11-01 17:13:51)
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Ideas wrote:
What is user id's initial value?
Used ID is a new variable in Scratch 2.0 that reports the viewer # of a viewer, except when the viewer isn't a scratcher, which then it reports 0. So in other words, user ID's initial value is preset for you.
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