Ever since I heard about cloud data my dream has been to make a real-time 3rd person MMOG. I'm very worried that Cloud Data will take a little while to update. If this is the case, it will be impossible to make real-time MMOGs.
I think it would be EXTREMELY awesome if Cloud Data in 2.0 could be real-time, this would allow for a much greater variety of games.
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PerspectiveDesigns wrote:
Ever since I heard about cloud data my dream has been to make a real-time 3rd person MMOG. I'm very worried that Cloud Data will take a little while to update. If this is the case, it will be impossible to make real-time MMOGs.
I think it would be EXTREMELY awesome if Cloud Data in 2.0 could be real-time, this would allow for a much greater variety of games.
Impossible for anything online to be real-time, but it'll be relatively fast.
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The problem is that if everyone creates a big MMOG, and a decent amount of Scratchers play each, it'll be very demanding on Scratch's servers. Especially given that some (many) of them might handle Cloud Variables really inefficiently. Consider a script like this:
(pretend the @ is that cloud icon in variables
)
when gf clicked forever go to x: (@ xPos) y: (@ yPos) set (mode v) to (@ mode) //something generic endIf Cloud Variables work like I think they do, that script would retrieve the value of three Cloud Variables each time the "forever" loop is executed (many times a second). Now add some more values that also update (way too) constantly, and multiply that by 10~ players playing simultaneously in 20+ popular MMOG projects.
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