when gf clicked say [testing inspect element] stop allooh, and
Last edited by thebriculator (2012-10-28 17:24:51)
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lol gf= girlfriend not green flag XD
when gf clicked broadcast [kiss the bride v]
When I receive [kiss the bride v] say [You may kiss the bride.] switch to costume [kissing the bride v]________________________________________
Last edited by Nekrobat (2012-10-28 17:35:58)
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[scratchblocks]
when I receive [project]
scream [Check it out!]
wait [800] secs
say [this is boring...] for 5 secs
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EDIT: [scractchblocks]
when I recieve [project]
scream [Check It Out!!!]
wait [800] secs
say [this is boring...] for 5 secs
[/scratchblocks]
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EDIT (again):
when I receive [project] scream [Check It Out!!!] wait [800] secs say [this is boring...] for 5 secs
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gigamushroom wrote:
EDIT (again):
when I receive [project v] scream [Check It Out!!!] wait [800] secs say [this is boring...] for (5) secs
Fixed.
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when I receive [lunch time v] say [Yay!] set [sandwich size v] to [100000] eat (half) of [sandwich v] if <(sandwich) = (size) [1]> eat (1 v) of [sandwich v] forever say [OM NOM NOM!] end
Last edited by maxamillion321 (2012-10-29 13:38:52)
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stop all stop stop all scripts stop signJust seeing how to do 'stop all'. Apparently, it's just 'stop all'.
Last edited by awesomeness321 (2012-10-29 16:35:52)
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awesomeness321 wrote:
stop all stop stop all scripts stop signJust seeing how to do 'stop all'. Apparently, it's just 'stop all'.
And stop script:
stop script
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switch to costume [costume1 v]
Last edited by legobob23o (2012-10-29 17:34:43)
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:D le epic smileh
Last edited by legobob23o (2012-10-29 17:36:21)
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when sprite1 clicked//this should be a hat, not stack when gf clicked say [hi!] for (549878377894378434) secs
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([that^up there v] of [fish])
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awesomeness321 wrote:
when [sprite1 v] clicked//this should be a hat, not stack when gf clicked say [hi!] for (549878377894378434) secs
Fixed
Fixed
Fixed
Fixed
yeah it's fixed
._.
By the way, it is my 70th post!
1/2 cups of geruvenza,5/7 cups of bugfasta,3/5 cups of yugyogyug=
turquoise text
Color Code:#27BAB0
ZzZzZzZzZz................
Bai-Bai
..............................................
.................................
Last edited by sakafitrady (2012-10-31 19:43:08)
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There iz no such block that says hi
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sakafitrady wrote:
awesomeness321 wrote:
when [sprite1 v] clicked//this should be a hat, not stack when gf clicked say [hi!] for (549878377894378434) secsFixed
Fixed
Fixed
Fixed
yeah it's fixed
._.
I KNOW. Why does everyone think that I did it wrong on accident?
I was making a point that it's supposed to not be a dropdown menu, it's supposed to just be the name of the sprite it's in.
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when gf clicked set [DA v] to [DA!]
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[I like this text]
Last edited by awesomeness321 (2012-10-30 21:36:21)
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awesomeness321 wrote:
[I like this text]
[ik its fun see hihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihihi]
Last edited by KrIsMa (2012-10-30 21:44:55)
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legobob23o wrote:
LOL
LOLLOL
LOL LOL
LOLLOL
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Hardmath123 wrote:
You can get a relatively good approximation by writing the project summary (shift-click File).
when green flag clicked point in direction 90 set "PlayerX" to "0" set "PlayerY" to "0" set "LevelNumber" to "1" set "Dir" to "0" set "Xvel" to "0" set "Yvel" to "0" forever clear go to x: 0 y: 0 switch to costume ((LevelNumber) + 1) stamp switch to costume "Marble" if ((Dir) = "0") else go to x: ((PlayerX) * 30) y: ((PlayerY) * 30) else if ((Dir) = "1") else go to x: ((PlayerY) * 30) y: ((PlayerX) * -30) else if ((Dir) = "2") else go to x: ((PlayerX) * -30) y: ((PlayerY) * -30) else go to x: ((PlayerY) * -30) y: ((PlayerX) * 30) stamp if (key "right arrow" pressed?) switch to costume ((LevelNumber) + 1) go to x: 0 y: 0 clear set "Dir" to (((Dir) + 1) mod 4) set "PlayerX" to (round (PlayerX)) set "PlayerY" to (round (PlayerY)) repeat 10 turn 9 degrees if (key "left arrow" pressed?) switch to costume ((LevelNumber) + 1) go to x: 0 y: 0 clear set "Dir" to (((Dir) - 1) mod 4) set "PlayerX" to (round (PlayerX)) set "PlayerY" to (round (PlayerY)) repeat 10 turn -9 degrees if (((Dir) = "0") and ("0" = (letter ((((round (PlayerX)) + 0) + 4) + ((((round ((PlayerY) + 0.5)) + -1) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerY" by -0.1 if (((Dir) = "1") and ("0" = (letter ((((round ((PlayerX) - 0.5)) + 1) + 4) + ((((round ((PlayerY) + 0.5)) + 0) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerX" by 0.1 if (((Dir) = "2") and ("0" = (letter ((((round (PlayerX)) + 0) + 4) + ((((round ((PlayerY) - 0.5)) + 1) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerY" by 0.1 if (((Dir) = "3") and ("0" = (letter ((((round ((PlayerX) + 0.5)) + -1) + 4) + ((((round ((PlayerY) - 0.5)) + 0) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerX" by -0.1 end
when gf clicked think [Cheesy pickles! That looks hard!] for (3) secs
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Is this block epic?
when gf clickedNOOOOO!!!!!
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Happy Face ______________oo$$$$$$$$$$S$D$$$$$$$$$$$o ___________oo$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o _________o$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o ________o$$$$$$$$$_$$$$$$$$$$$$$$$$_$$$$$$$$$$$o _______o$$$$$$$$$____$$$$$$$$$$$$$____$$$$$$$$$$$o _____$$$$$$$$$$$______$$$$$$$$$$$______$$$$$$$$$$$$ ____$$$$$$$$$$$$$____$$$$$$$$$$$$$____$$$$$$$$$$$$$$ ___$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ __$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ __$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ___$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$"_"$$$$$ ___$$$__$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$___o$$$$ ___$$$___$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$_____$$$$$ ____$$$$____"$$$$$$$$$$$$$$$$$$$$$$$$$$$$"______o$$$ _____"$$$o_____"""$$$$$$$$$$$$$$$$$$"$$"_________$$$ _______$$$o__________"$$""$$$$$$""""___________o$$$ _______$$$$o________________________________o$$$" ________"$$$$o _____o$$$$$$o"$$$$o________o$$$$ _________-"$$$$$oo_____""$$$$o$$$$$o___o$$$$"" ____________""$$$$$oooo__"$$$o$$$$$$$$$""" _______________""$$$$$$$oo $$$$$$$$$$ __________________________$$$$$$$$$$$ __________________________$$$$$$$$$$$ __________________________"$$$$$$$$$$" ___________________________"$$$$$$$$$LOL
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