Welcome to Starscream's Reviews! I will review all projects, particularly animations and games. Here is the scale on how I rate it:
For Games
Fun-ness
Sprite Quality
Objective clarity / logic (is it clear and does it make sense?)
Other comments
For Animations
Sprite quality
Fitting sound
Smooth animating
Logical (does it fit? Or is it random in a bad way?)
Other comments
All entries have the potential to be added to my galleries Projects Without Many Views and the Hall of Fame.
Thank you!
EFFECTIVE STARTING NOW
I will NOT review projects that swear, have a large amount of violence, or anything that could be potentially flagged.
Last edited by StarscreamClone (2012-10-28 09:08:17)
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Okay Firedrake, here it is!
Fun-ness: 8/10
Sprite Quality: 8/10
Objective clarity/logic: 10/10
Other comments: It was an overall great game, although the music was rather monotonous; I think a more exciting and fast paced one may work better (Wheatley's Theme would be my suggestion. It is one of the most epic boss battles I've ever heard). The pools of radioactive waste, I think, could have been distorted and given a gradient to make it look better. Away from the negative, it was an overall excellent game and I enjoyed it very much!
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This game after many updates and fixing.
http://scratch.mit.edu/projects/fillergames/2837007
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Okay, fillergames, here it is!
Overall Fun-ness: 9.5/10
Sprite quality: 10/10
Objective Clarity/Logic: 9/10
Other comments: At first, I wasn't sure what to do, but I eventually figured it out. I would suggest putting directions in the Project Notes. Also, when I played, the store didn't seem to work. Maybe you could look into that? Overall, it was a great game, and quite possibly the best game I have ever played. This will be added to Projects Without Many Views as well as the Hall of Fame. Well done!
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Pokemongardevoir, here is yours for the first one:
Fun-ness: N/A (it wasn't a game, so this part is unavailable. Doesn't mean it wasn't good! )
Sprite quality: 10/10
Objective clarity/logic: N/A
Other comments: An absolutely excelent project! I love everything you put into it, right down to the music! I would suggest having some sort of key for the effects, though; maybe the basic parts of it, not necessarily EVERY color and effect. I would put it in both galleries, but it looks as though you have a lot of views on it, so you're good to go! Keep up the good work!
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For the second one:
Fun-ness: 10/10!
Sprite quality: 10/10
Objective clarity/logic: N/A
Other comments: There are no words to describe it. I loved every aspect of it. Absolutely no glitches, the sprites were very well drawn, it was just amazing! Optimus Prime approves!
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Why not this?
http://scratch.mit.edu/projects/FiremariomkiZX/2863947
It seems bad.
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Okay, FiremariomkiZX:
Fun-ness: 10/10!
Sprite Quality: 10/10
Objective Clarity/Logic: 9/10
Other comments: Amazing. You must have worked a really long time on it! I don't have much critisism for it, except to make it a little more clear; I wasn't sure what the bar on th top right was for. Other than that, immediate adding to the galleries. Well done!
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http://scratch.mit.edu/projects/Firedrake969/2746570
http://scratch.mit.edu/projects/Firedrake969/2855645
http://scratch.mit.edu/projects/Firedrake969/2844330
http://scratch.mit.edu/projects/Firedrake969/2792076
http://scratch.mit.edu/projects/Firedrake969/2767728
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Molybdenum, here's yours:
Fun-ness: 9/10
Sprite quality: 9/10
Objective clarity/logic: 10/10
Other comments: This game was quite fun! I liked the music for it, and the fact that the platforms can reappear. I would suggest having a "GAME OVER. Would you like to restart?" sort of thing; it would make the gameplay a bit more enjoyable. Also, I would suggest having a background other than white, just to give it some "personality", I suppose. Other than that, it was a very enjoyable game!
Last edited by StarscreamClone (2012-10-27 10:00:00)
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StarscreamClone wrote:
Molybdenum, here's yours:
Fun-ness: 9/10
Sprite quality: 9/10
Objective clarity/logic: 10/10
Other comments: This game was quite fun! I liked the music for it, and the fact that the platforms can reappear. I would suggest having a "GAME OVER. Would you like to restart?" sort of thing; it would make the gameplay a bit more enjoyable. Also, I would suggest having a background other than white, just to give it some "personality", I suppose. Other than that, it was a very enjoyable game!
Thanks! And that was fast!
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Molybdenum wrote:
StarscreamClone wrote:
Molybdenum, here's yours:
Fun-ness: 9/10
Sprite quality: 9/10
Objective clarity/logic: 10/10
Other comments: This game was quite fun! I liked the music for it, and the fact that the platforms can reappear. I would suggest having a "GAME OVER. Would you like to restart?" sort of thing; it would make the gameplay a bit more enjoyable. Also, I would suggest having a background other than white, just to give it some "personality", I suppose. Other than that, it was a very enjoyable game!Thanks! And that was fast!
No prob!
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StarscreamClone wrote:
Molybdenum wrote:
StarscreamClone wrote:
Molybdenum, here's yours:
Fun-ness: 9/10
Sprite quality: 9/10
Objective clarity/logic: 10/10
Other comments: This game was quite fun! I liked the music for it, and the fact that the platforms can reappear. I would suggest having a "GAME OVER. Would you like to restart?" sort of thing; it would make the gameplay a bit more enjoyable. Also, I would suggest having a background other than white, just to give it some "personality", I suppose. Other than that, it was a very enjoyable game!Thanks! And that was fast!
No prob!
And your reply was in 50 seconds...
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Molybdenum wrote:
StarscreamClone wrote:
Molybdenum wrote:
Thanks! And that was fast!
No prob!
And your reply was in 50 seconds...
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Firedrake, for your first one:
Fun-ness: N/A
Sprite quality: N/A
Objective clarity/logic: 10/10
Other comments: Well done! This is the best calculator I have seen so far! I have no negative critisism for it; no glitches, no problem. Great job!
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Firedrake's second one:
Fun-ness: 10/10
Sprite quality: N/A
Objective clarity/logic: N/A
Other comments: I really liked it! The only glitch I found you had already pointed out in the notes, and there is no logical way that I can think of to fix it. This has potential for the gallery!
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StarscreamClone wrote:
Firedrake's third one:
Fun-ness: 5/10
Sprite quality: 10/10
Objective clarity/logic: 10/10
Other comments: It was rather glitchy and the hammer was slow. It has potential to be better, I think. Keep these in mind if you work more on it: 1) increase hammer speed. It was very slow and stopped working after a while. 2) Slow down the pumpkins. Either the hammer is too slow, or the pumpkins are too fast. If you decide to work on it, I will be more than happy to review it again and see it running smoothly. I will say that the sprites were very well done. Good luck!
The hammer is meant to be slow for a challenge. You have a certain amount of energy, so you can only hit if you have more than 25 energy.
There is an easter egg, if you download and look at scripts.
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Firedrake969 wrote:
StarscreamClone wrote:
Firedrake's third one:
Fun-ness: 5/10
Sprite quality: 10/10
Objective clarity/logic: 10/10
Other comments: It was rather glitchy and the hammer was slow. It has potential to be better, I think. Keep these in mind if you work more on it: 1) increase hammer speed. It was very slow and stopped working after a while. 2) Slow down the pumpkins. Either the hammer is too slow, or the pumpkins are too fast. If you decide to work on it, I will be more than happy to review it again and see it running smoothly. I will say that the sprites were very well done. Good luck!The hammer is meant to be slow for a challenge. You have a certain amount of energy, so you can only hit if you have more than 25 energy.
There is an easter egg, if you download and look at scripts.
Some people cannot download... but maybe you should say in the project notes about the energy loss and the slow hammer? I just think it would be more enjoyable if the hammer was faster... I like the energy part, though. Sorry for the confusion!
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