I'm having problems with my project, it just involves two sprites, a boss and a ship.
So far all is well, except for the fact that, when I shoot, my boss characters life points wont go down, is there a tutorial on hit points, health or anything of the sort?
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Let me take a look!
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You want to split the collision detection and the movement scripts for the boss. Cause if it's gliding, it isn't checking to see if it's touching the bullet. So you can only hit it if it's not moving. Splitting the detection and movement should fix the problem:
when [space v] key pressed forever show glide (pick random (2) to (0.01)) secs to x: (pick random (-500) to (500)) y: (pick random (-100) to (200)) turn ccw (50) degrees
when [space v] key pressed forever if <touching [bullet v]?> change [hp v] by (-1) next costume if <(hp) = [0]> hide stop script end
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