nXIII wrote:
The developer password violates the Scratch Source Code license.
Honestly, there was nothing else I could have done after I released Bingo 1.3 to expose the source, without releasing a new version, other than making the password public.
If you actually went on Bingo's site, you'd find that I publicly announced the dev passwords.
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LS97 wrote:
Honestly, there was nothing else I could have done after I released Bingo 1.3 to expose the source, without releasing a new version, other than making the password public.
Since that version violated the software license, you should have released another version.
If you actually went on Bingo's site, you'd find that I publicly announced the dev passwords.
I know, but you're still making it harder than necessary to access the source code. Just leave in the "Fill Screen" menu item.
Last edited by nXIII (2012-10-21 10:17:14)
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Question:
I have added the blockspec code for the link block, but where do i put the actual script? I have opened instance in "ScriptableScratchMorph", but see no "control ops" or whatever.
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mythbusteranimator wrote:
Question:
I have added the blockspec code for the link block, but where do i put the actual script? I have opened instance in "ScriptableScratchMorph", but see no "control ops" or whatever.
You don't need to put it in control ops. These categories are just for sorting the code and are ignored by the system.
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dreamod wrote:
mythbusteranimator wrote:
Question:
I have added the blockspec code for the link block, but where do i put the actual script? I have opened instance in "ScriptableScratchMorph", but see no "control ops" or whatever.You don't need to put it in control ops. These categories are just for sorting the code and are ignored by the system.
Then where do i put the code?
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mythbusteranimator wrote:
dreamod wrote:
mythbusteranimator wrote:
Question:
I have added the blockspec code for the link block, but where do i put the actual script? I have opened instance in "ScriptableScratchMorph", but see no "control ops" or whatever.You don't need to put it in control ops. These categories are just for sorting the code and are ignored by the system.
Then where do i put the code?
If you want you can add it to "--all--". Then it should show up under "as yet unclassified"
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dreamod wrote:
mythbusteranimator wrote:
dreamod wrote:
You don't need to put it in control ops. These categories are just for sorting the code and are ignored by the system.Then where do i put the code?
If you want you can add it to "--all--". Then it should show up under "as yet unclassified"
OK.
So it's like a class?
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Wait...where do I add it in "--all--"? All I get is a "declare as temp; self; cancel;" popup box.
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mythbusteranimator wrote:
Wait...where do I add it in "--all--"? All I get is a "declare as temp; self; cancel;" popup box.
You're confused...
Open the browser and select Scratch-Objects>>ScriptableScratchMorph>>-all--
and type your code. It sounds like there is an error in your code, post it and I can probably fix it.
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dreamod wrote:
mythbusteranimator wrote:
Wait...where do I add it in "--all--"? All I get is a "declare as temp; self; cancel;" popup box.
You're confused...
Open the browser and select Scratch-Objects>>ScriptableScratchMorph>>-all--
and type your code. It sounds like there is an error in your code, post it and I can probably fix it.
It's just the internet one on page 3...
This is what I have:
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mythbusteranimator wrote:
dreamod wrote:
mythbusteranimator wrote:
Wait...where do I add it in "--all--"? All I get is a "declare as temp; self; cancel;" popup box.
You're confused...
Open the browser and select Scratch-Objects>>ScriptableScratchMorph>>-all--
and type your code. It sounds like there is an error in your code, post it and I can probably fix it.It's just the internet one on page 3...
This is what I have:
(picture)
assuming
goToURL: t1 ScratchPlugin primOpenURL: t1
is your code it should look like this:
http://i.imgur.com/kLwqI.png
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dreamod wrote:
mythbusteranimator wrote:
dreamod wrote:
You're confused...
Open the browser and select Scratch-Objects>>ScriptableScratchMorph>>-all--
and type your code. It sounds like there is an error in your code, post it and I can probably fix it.It's just the internet one on page 3...
This is what I have:
(picture)assuming
Code:
goToURL: t1 ScratchPlugin primOpenURL: t1is your code it should look like this:
http://i.imgur.com/kLwqI.png
But how do you add that new section???
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mythbusteranimator wrote:
dreamod wrote:
mythbusteranimator wrote:
It's just the internet one on page 3...
This is what I have:
(picture)assuming
Code:
goToURL: t1 ScratchPlugin primOpenURL: t1is your code it should look like this:
http://i.imgur.com/kLwqI.pngBut how do you add that new section???
right click and select "new category...", then select "new..." at the top of the list, and then fill in the new name, in this case "control ops", then accept.
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nXIII wrote:
If you actually went on Bingo's site, you'd find that I publicly announced the dev passwords.
I know, but you're still making it harder than necessary to access the source code. Just leave in the "Fill Screen" menu item.
One could argue that Scratch 1.4 makes it harder than necessary. While we're at it why don't we just fill the whole screen with the system browser.
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thanks for releasing it! time to get programming!
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how do you make this block?
i need it for a minecraft game
<touching (a sprite) in (a list)>
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janderson01 wrote:
how do you make this block?
i need it for a minecraft game
<touching (a sprite) in (a list)>
Sprites are not first class, so they cannot be added to lists. If you use BYOB, then you can add items to lists and then have the block <touching (item(any v) of [list v]) ?>
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i need help with this
its a private variable for each sprite
http://scratch.mit.edu/projects/janderson01/2883265
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janderson01 wrote:
how do you make this block
if touching any color except (color)
any color means every color except (color)
The 'if touching any color except [color]' can be made without going into the browser or any of that! Just 'if <not <touching color [color]?>>'.
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Will Scratch 2.0 have new blocks? These are the blocks I really want.
< I receive > < close to sprite1? > draw another costume (max) If <(fuzzy effect) [5] > make [Sprite1 v] say [ You're to fuzzy! ] change [fuzzy v] effect by (25) make [Sprite1 v] say [ Hi there, Michael! ] to [Sprite2 v]
Last edited by Squeakwee (2012-12-17 22:53:18)
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Indeed! Thanks for pointing it out! If it's the first post, I will try to edit it and remove whatever images are causing the warning.
EDIT
The pages are full of malware. Unfortunately I can't retrace all of the posts without accessing the site myself.
Last edited by LS97 (2012-12-18 11:28:38)
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LS97 wrote:
Indeed! Thanks for pointing it out! If it's the first post, I will try to edit it and remove whatever images are causing the warning.
EDIT
The pages are full of malware. Unfortunately I can't retrace all of the posts without accessing the site myself.
Edit these posts and host your images on a different site.
http://scratch.mit.edu/forums/edit.php?id=370024
http://scratch.mit.edu/forums/edit.php?id=370103
http://scratch.mit.edu/forums/edit.php?id=370119
Last edited by nXIII (2012-12-18 19:12:26)
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