robo99bot wrote:
I know this is not flash but if you press love it you get another love to the love list but if you press it again it turns grey and another love appears!
[blockspam]
It doesn't happen to me.
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Greetings!
I'm having trouble while trying to run my project... In Scratch it runs normal, but after i upload it online it is stops on the same moment...
1. Link: http://scratch.mit.edu/projects/dreadnought82/2852420
2. Project stops after the "star wars" sprite script executed.
3. Currently I'm using FireFox 16.0.1
Thank you!
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dvd4 wrote:
robo99bot wrote:
I know this is not flash but if you press love it you get another love to the love list but if you press it again it turns grey and another love appears!
[blockspam]It doesn't happen to me.
It happened once. I clicked it about 5 times, refreshed, the love-its didn't change, and it didn't happen again.
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firedrake969_test wrote:
dvd4 wrote:
robo99bot wrote:
I know this is not flash but if you press love it you get another love to the love list but if you press it again it turns grey and another love appears!
[blockspam]It doesn't happen to me.
It happened once. I clicked it about 5 times, refreshed, the love-its didn't change, and it didn't happen again.
So it actually is a bug...
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I've complained a few weeks ago about the new FP (flash player). That was v.154. V.164 is GREAT!. I haven't see any problems yet. If I find one, I'll tell you (scratch team).
when gf clicked say [new FP v.164 is GREAT!!!!!!]Note: The scratchblocks seems glitched. Scratch team, when you get a chance, please fix it.
Last edited by co13 (2012-10-22 18:00:43)
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In my coin-collecting game (I believe it's called "Coin Bounce"), it seems like turning on Turbo Mode doesn't make any difference. I'm only about 50% sure, but I think it's partly because the game is only set to go for a certain period of time (30 seconds, after you press the SPACEBAR).
I'm using Google Chrome, by the way.
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co13 wrote:
I've complained a few weeks ago about the new FP (flash player). That was v.154. V.164 is GREAT!. I haven't see any problems yet. If I find one, I'll tell you (scratch team).
when gf clicked say [new FP v.164 is GREAT!!!!!!]Note: The scratchblocks seems glitched. Scratch team, when you get a chance, please fix it.
Sometimes, it looks glitched to you but it actually is not. It happened to me once, the green flag hat was stretched and the say block was two bricks down.
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http://scratch.mit.edu/projects/Tanukifu/2853585
On the embedded flash player the background music only plays on the first level. On later levels some sprites never appear at all... (in this case level 3 and above the decoy objects).
On the local scratch environment it's correct (and yup the downloaded .sb one seems right so it's not the upload I think)
Chrome on a mac and also firefox on a mac... but the odd thing is that when that browser is closed I get a small bit of the background music that was missing. I don't know how the mapping works to the embedded flash player but my gut is that it's a timing problem or you have some predictive algorithm that thinks some sprites/threads won't execute so they are excluded... I don't know but I figured I would mention it.
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cabrejas wrote:
http://scratch.mit.edu/projects/cabrejas/2850486
looks like the "touching" option does not work properly (it does in the Java version). For this example, the cat can not eat the small fish, although the shark can eat the cat (both coded similarly with touching block)
I am using Chrome.
Ah, looks like the cause of the problem is that the direction reporter has somehow got set to a high precision, so it's reporting 89.999999 instead of 90, which is what your code is looking for.
I filed a bug here:
http://scratchexp.media.mit.edu/issues/97
Last edited by Lightnin (2012-10-23 11:27:08)
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Wes64 wrote:
drag the green cat
the thought bubble jumps around
center of whirling is still off
the whirl center changes in full screen mode
i have submitted these both before, are you ignoring my bug reports?
Nope, not ignoring them - just taking a while to work through them all
The jumping thought bubble seems to only happen when it is in a Forever loop and it is being dragged around. You can get it to do it with a Say block too. I've reported it to the developers as a bug.
The whirl center is a known problem that has been out there for a while - it's on the list too.
BohemianCoast wrote:
http://scratch.mit.edu/projects/BohemianCoast/2850579
I'm not getting any drum sounds -- note sounds are fine though different.
It looks like drums that are played for zero beats are silent in Flash. They used to play briefly in Scratch 1.4 so I see that as a bug and have added it to the bug list.
huangsuixi wrote:
I found some problem using the new flash player on my project.
Link: http://scratch.mit.edu/projects/huangsuixi/2843020
While the game works fine in "Scratch" and using "old java player, following problems have been noted using this new player:
no sound for ball bouncing;
event will not trigger when cat touch the mouse;
speed/side update event does not trigger for both balls.
I will double check my scripts when I have time, and follow up the post when I figure out something. Thx.
The balls are not sounding because the Bounce on Edge is responding before the <touching edge> and so the <touching edge> is not being triggered. I see that as a possible scripting problem - it's easily fixed by putting the Bounce on Edge inside the <touching edge> branch of the IF block, thus making sure that the sound is played AND the sprite bounces.
The problem with the cat not triggering when you hit the mouse sprite is a bizarre one. Flash is confusing the sprite named "mouse" with the mouse-pointer (believe it or not!). That's a bug and I have reported it.
Superscripter9000 wrote:
I found one with my very own:
Blok Planet- Hostile House
http://scratch.mit.edu/projects/Superscripter9000/2601585
When the character hits the corner, nothing happens.
On Java,It works fine.
Downloading it,works too.when gf clicked repeat until <(timer) > [10]> go to [mouse-pointer v] end think [I don't even...] for (3) secs
Well, first of all, you are testing for the when the sprite is at X=-255, Y=-17. I found that this test was failing even though it appeared like the sprite was getting there. What I did was round the reporter value to a whole number and then the test worked. I think it's a bug and have reported it.
However - it's really not good coding practice to test for an exact match on a position - since positions can have decimal values. Try and use inequalities where you can, for example look for X < -240 and Y > -18 would be a safer way to look for a match
Last edited by Paddle2See (2012-10-23 13:13:20)
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I can't do anything and it tells me to download the flash player and i already have
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winelf wrote:
The "when space key pressed" block, which works fine in Scratch, moves the web page down (and does not put out another peanut) once the logic thinks the program run is over and it makes the start flag go dark.
<http://scratch.mit.edu/projects/winelf/2848497>
there are two ways to start (get the peanut to appear) in scratch, click flag or press space bar. However, in the flash player the space bar only works right after the squirrel tells you how to feed him another peanut and before he "hides".
This may be related to the other bug concerning hidden things but it is not the same thing.when space key pressed if running = 0 set running to 1 set nut to 1 show go to x:-160 y:-110 broadcast nut_available wait until touching Sprite3 set nut to 0 wait 1 secs hide end
This is working okay for me, as far as I can tell. You have to click on the Flash player before it will recognize any key presses (like the space bar). If you try pressing the space bar without clicking on the Flash player, the browser takes the key press and scrolls the page down. My understanding is this is a Flash "feature" and not a bug.
exDROIDinary wrote:
I am using Chrome.
Every project that uses pen.
When you scroll down, the pen stamps.
Can you explain further what you are seeing here? Are you scrolling the browser while a pen project is running? Can you give a link to a sample project that shows this problem?
Last edited by Paddle2See (2012-10-23 15:56:34)
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http://scratch.mit.edu/projects/lauriek2012/2855551
The play is differed from the Scratch software, the ball supposes moving across bottom of the screen only until up arrow key is pressed and then shoots upwards. The play on the website appears moving randomly. Any idea?
Browser : Firefox
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http://scratch.mit.edu/projects/Wes64/2417705 This won't load. It has a white screen after loading.
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OrcaCat wrote:
http://scratch.mit.edu/projects/Wes64/2417705 This won't load. It has a white screen after loading.
Do you have Adobe flash installed?
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well I think its great!!!!!!!well it cold be better
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http://scratch.mit.edu/projects/hacktivista/2856465
The cronometer is starting in a time a lot superior to the suposed (0). The AND/OR statements are not working properly (the character can pass trough areas when cant in the offline version). Sometimes the sensing is not working.
Greetings!
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when gf clicked repeat 30 if <lol = timer> then think [When you make percution play it needs to be playing and not being nothing!] for (3) secs
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when gf clicked If <(timer = 5) end think [The music blocks need to be better] for (10000000000000000) secs
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We've pushed a new version of the Flash-based player (v167).
This fixes numerous bugs:
- bug: draggable sprites responding badly to sprite movement blocks while being dragged
- bug: 'mouse-pointer' and 'edge' args confused with sprites named 'mouse' and 'edge' when reading old projects
- bug: hidden sprites do not respond to "touching mouse"
- bug: whirl graphic effect is off-center when viewing a project in full screen mode
- bug: "stop all" block should stop sound clips that are running
- bug: Shift-Click Green Flag doesn't enable Turbo Mode
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Lightnin wrote:
We've pushed a new version of the Flash-based player (v167).
This fixes numerous bugs:
- bug: draggable sprites responding badly to sprite movement blocks while being dragged
- bug: 'mouse-pointer' and 'edge' args confused with sprites named 'mouse' and 'edge' when reading old projects
- bug: hidden sprites do not respond to "touching mouse"
- bug: whirl graphic effect is off-center when viewing a project in full screen mode
- bug: "stop all" block should stop sound clips that are running
- bug: Shift-Click Green Flag doesn't enable Turbo Mode
the whirl got worse, not better http://scratch.mit.edu/projects/Wes64test/2751626. now it glitches in full-screen mode, and then it remains glitched upon exiting full-screen mode.
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Wes64 wrote:
the whirl got worse, not better http://scratch.mit.edu/projects/Wes64test/2751626. now it glitches in full-screen mode, and then it remains glitched upon exiting full-screen mode.
You're right. The fix worked for Paddle2See's test project but this project is still broken. Thanks for letting us know...
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http://scratch.mit.edu/projects/Optimus__Lime/2859320
Cloud is meant to travel in straight line back and forth across top of screen. Works fine first time, after you shoot it down it comes back and zig zags all over the place.
'Drops Zapped' counter is also meant to display in top right hand corner of the screen.
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Coolkid255test wrote:
when gf clicked repeat (30) if <(lol) = (timer)> think [When you make percution play it needs to be playing and not being nothing!] for (3) secs end end
fixed
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