For more classes, visit the official post for the School of Scratch
Course Information:
Course Name: Beginning Scratch
Category: Coding
Prerequisites: none!
Course Outline: Learn about Scratch, create your first animation, create your first game, create a project with variables and lists, create your own game by yourself
Standards:
1. Know the reasons and rules of Scratch.
2. Learn basic blocks used to create animations.
3. Learn basic flow control blocks to create games.
4. Learn how to use variables and lists to create better games.
5. Learn to design an entire game.
Average Project Length: around 1-2 weeks
Maximum Student Number: 8
Required Student Activity: at least once a week
[NOTE: this is for truly beginners of Scratch. I will act as if you know nothing, which may or may not be true.
Also note: Only join if you truly are going to learn. Any inactive students will be removed from the class.]
Students:
ahirbhairav
To join, just say so along with the answer to this question:
What is one thing that you like? (basketball, donuts, archery, Neptune, etc.)
Last edited by kayybee (2012-10-22 19:39:38)
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What is one thing that you like? PHYSICS & COSMOLOGY ROCK!!!!
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ahirbhairav wrote:
What is one thing that you like? PHYSICS & COSMOLOGY ROCK!!!!
Okay. This will help me make special themes posts to gain the interest. (When teaching I might use stars as sprites or something.)
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Because this is a new scratcher class, students will have a lot to learn. The best way to memorize all the blocks and panes is to lean it yourself. I'll help you if you are stuck, but its best to try yourself first.
Lesson 1: Introducing the Interface
What you will learn: -the three main parts of the program
-how to use blocks to create scripts
Lets get used to the program first.
On the screen there are three main parts: the screen/stage (top right), sprites (bottom right), and scripts (left). The stage is where your projects function. The sprites are your characters, and your scripts are your commands.
Commands are built with blocks, each of which have a specific function. They are separated into 8 categories.
Let's try something simple first. When you open the program, you get a default cat sprite. Lets make him do something. Go to the controls blocks and drag out the "when green flag clicked" block. It looks like:
when gf clickedDrag it out to the cat's scripts area, with the grey striped background.
next costumewhich tells the cat "switch to your next costume".
when key [space v] pressedLet's attach a move 10 steps and if on edge, bounce block to it both from motion.
when key [space v] pressed move (10) steps if on edge, bounceNow, try pressing the green flag. You'll still have the change in costume from our older script, but nothing else will happen. Now, try pressing space! If you did it correctly, the cat will move forward!
turn cw (15) degreesto a
when key [space v] pressedblock (or the counterclockwise arrow works too). Can you figure out how it works? A tip: click on the [space v] on the block and change the key to be pressed!
Last edited by kayybee (2012-10-22 19:36:54)
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Is it OK if I upload it on my alt account? the username is charukeshi.
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