Woo hoo! I love scratch blocks!
when gf clicked say [I love scratchblocks!] for (4) secs change [love of scratchblocks] by (1) say [Oh Yeah!] for (2) secs
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when gf clicked move [10] steps repeat [12] times say [Da-da, I'm dancing!] for (3) secs broadast <[twirl]> and wait end
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when gf clicked repeat until <(timer) = [gone]> go to [me! v] end think [Cool!] for (3) million years
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Tastycakelover wrote:
Woo hoo! I love scratch blocks!
when gf clicked say [I love scratchblocks!] for (4) secs change [love of scratchblocks v] by (1) say [Oh Yeah!] for (2) secs
Fixed.
Tastycakelover wrote:
when gf clicked move (10) steps repeat (12) say [Da-da, I'm dancing!] for (3) secs broadcast [twirl v] and wait end
Fixed as well.
Last edited by ErnieParke (2012-10-20 13:28:54)
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when gf clicked if <> point in direction <[-90] or [90]> and show next candy previous gumball stamp or make candy bar end think [scripts in your posts!] for (5) days
Last edited by sakafitrady (2012-10-20 15:27:43)
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forever forever forever forever end end end end
Last edited by sakafitrady (2012-10-20 16:03:11)
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sakafitrady wrote:
forever forever forever forever
Fixed.
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when gf clicked if <[types of fish v] contains [anglerfish]> say [it contains anglerfish] for (2) secs switch to costume [anglerfish v] play sound [scream v] move ([y position v] of [forever v]) steps set pen color to [#FF0000] pen down say ((34) / (46)) for (2) secs end
Last edited by sakafitrady (2012-10-20 17:59:13)
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awesome!
Last edited by sakafitrady (2012-10-20 18:01:10)
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Last edited by sakafitrady (2012-10-20 18:03:52)
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RedRocker227 wrote:
CheeseMunchy wrote:
(TestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesv)(Lolololololololololololololyghjdregyolololololololololololololololololololololololololololololololololololol)fixed
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and
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no wrote:
forever forever forever if <color [#A000BB] touching [#CCCCCC]?> forever forever end end end end end and (pick random (4) to (4)) or
FIXEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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forever <when gf clicked> join (say [hello!]) <and <>> <and <or>>
Last edited by awesomeness321 (2012-10-20 22:28:19)
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color [#000000][#253768][#158F24][#00FF52][#0000FF] color [#100000][#110000][#210000][#220000][#330000][#430000][#540000][#8A0000][#CF0000][#FF0000]
Last edited by awesomeness321 (2012-10-21 09:58:51)
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hello
i am working on an project and i am stuck. how do you throw or shoot an object relative to the scrolling? i want the object to go towards where i click on the screen relative to the scrolling sprite?? so if the player sprite moves in the game the projectile will not move slower or faster it will move like in real life. currently i just moves 4 steps in the direction of the mouse and if i move back it goes slower because of the scrolling and forward it goes faster.
Please I am a rookie still in school and it is my passion please help me.
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when gf clicked broadcast [:D v] say [I love random scripts!] for (8) secs set [Funny Scratchblocks Posts v] to (7) switch to costume [scratchblocker v]
when I recieve [:D v] say [Woo Hoo :D] for (3) secs wait (5) secs repeat (2) times switch to costume [nom nom nom :3 v] change [Funny-ness v] by (1) end stop all
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RedRocker227 wrote:
CheeseMunchy wrote:
(TestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesv)(Lololololololololololololololololololololololololololololololololololololololololololololololololol)
(AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA)lol
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Ironbizmark wrote:
when gf clicked repeat until <(timer) = [gone]> go to [me! v] end think [(item [any v] of ([Go! v] [red] [yellow] [blue])for (9999999999999999999999999999999999999999999999999999) secs
NOT Fixed
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reallqwet wrote:
Ironbizmark wrote:
when gf clicked repeat until <(timer) = [gone]> go to [me! v] end think (item [any v] of [ [Go! v] [red] [yellow] [blue] v]) for [9999999999999999999999999999999999999999999999999999] secsNOT Fixed
Fixed.
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ErnieParke wrote:
reallqwet wrote:
Ironbizmark wrote:
when gf clicked repeat until <(timer) = [gone]> go to [me! v] end think (item [any v] of [Go! v] [red] [yellow] [blue]) for [9999999999999999999999999999999999999999999999999999] secsNOT Fixed
Fixed.
Fixed - Properly
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