Hi everyone! Just thought you should know I'm working on a new project: http://scratch.mit.edu/projects/Asraelite/2839447 and also I would be happy to redesign your physics engine (keeping all the jump heights and air movement and stuff) but make it glitch-free, faster, and more adaptive.
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Asraelite wrote:
Hi everyone! Just thought you should know I'm working on a new project: http://scratch.mit.edu/projects/Asraelite/2839447 and also I would be happy to redesign your physics engine (keeping all the jump heights and air movement and stuff) but make it glitch-free, faster, and more adaptive.
If you could redesign the physics engine that would be amazing! Post here if you have read this
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Kiriiki wrote:
Stor never responded to the vice Prez. Why? Could you bump it to them again?
I won't bother, Since you were the second person to join and are online a lot, you are deputy However we don't have many members so you are not deputy of much
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Willpower wrote:
Kiriiki wrote:
Stor never responded to the vice Prez. Why? Could you bump it to them again?
I won't bother, Since you were the second person to join and are online a lot, you are deputy However we don't have many members so you are not deputy of much
What?
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stor wrote:
Willpower wrote:
Kiriiki wrote:
Stor never responded to the vice Prez. Why? Could you bump it to them again?
I won't bother, Since you were the second person to join and are online a lot, you are deputy However we don't have many members so you are not deputy of much
What?
Oh Kiriiki wanted to be deputy- I did bump the post to you...twice. (The second time it was in decisions) Sorted now!
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Willpower wrote:
stor wrote:
Willpower wrote:
I won't bother, Since you were the second person to join and are online a lot, you are deputy However we don't have many members so you are not deputy of muchWhat?
Oh Kiriiki wanted to be deputy- I did bump the post to you...twice. (The second time it was in decisions) Sorted now!
Oh......I didn't understand what it ment, then I got confused.
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stor wrote:
Willpower wrote:
Do you want to do some more level designs or design a better key.
That reminds me I need to update the first post...Where is the latest version?
Your no white background one is probably the latest version
I was just testing on my one
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Willpower wrote:
Asraelite wrote:
Hi everyone! Just thought you should know I'm working on a new project: http://scratch.mit.edu/projects/Asraelite/2839447 and also I would be happy to redesign your physics engine (keeping all the jump heights and air movement and stuff) but make it glitch-free, faster, and more adaptive.
If you could redesign the physics engine that would be amazing! Post here if you have read this
Right, I'll get working on a new physics engine right away. I'll use a variation of my Chunkbit engine.
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Asraelite wrote:
Willpower wrote:
Asraelite wrote:
Hi everyone! Just thought you should know I'm working on a new project: http://scratch.mit.edu/projects/Asraelite/2839447 and also I would be happy to redesign your physics engine (keeping all the jump heights and air movement and stuff) but make it glitch-free, faster, and more adaptive.
If you could redesign the physics engine that would be amazing! Post here if you have read this
Right, I'll get working on a new physics engine right away. I'll use a variation of my Chunkbit engine.
If you are downloading a project then changing the scripts use Stor's No white (8 levels) project on the first post
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Willpower wrote:
stor wrote:
Willpower wrote:
Do you want to do some more level designs or design a better key.
That reminds me I need to update the first post...Where is the latest version?
Your no white background one is probably the latest version
I was just testing on my one
Okay, I'm on it. (Level Designs)
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stor wrote:
Willpower wrote:
stor wrote:
Where is the latest version?Your no white background one is probably the latest version
I was just testing on my oneOkay, I'm on it. (Level Designs)
Lovely Jubbly
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Here you go. The last level I done looks easy, but I want to put loads of enemies on that level to make it hard. Also how many levels are we going to make.
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stor wrote:
Here you go. The last level I done looks easy, but I want to put loads of enemies on that level to make it hard. Also how many levels are we going to make.
13 levels!! You have been busy
How many levels?
Erm... not much more- we need to work on adding enemies and stuff. Rough estimate 15-20?
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I am currently glitch-checking the 13 level version.
EDIT- Finished there are a couple of sticking glitches especially on (i think) level 10 but none that can not be solved
Last edited by Willpower (2012-10-18 13:41:14)
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Ok, I looked at the code and it's actually pretty much what I would of done. I think the glitches are either a result of being able to go up slopes, or because he constantly changes costume, e.g. He might be 10px wide when jumping into a wall, then when he hits a wall he becomes 11px wide or something and gets stuck in the wall.
This could be fixed by creating a second sprite, that always stays the same size, and make it the one that jumps around and stuff and just make it have a ghost effect of 100. Then make the sprite with the costumes simply follow that sprite around.
This would be quite simple to do so I didn't bother making a project for it, but if you want I will.
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Asraelite wrote:
Ok, I looked at the code and it's actually pretty much what I would of done. I think the glitches are either a result of being able to go up slopes, or because he constantly changes costume, e.g. He might be 10px wide when jumping into a wall, then when he hits a wall he becomes 11px wide or something and gets stuck in the wall.
This could be fixed by creating a second sprite, that always stays the same size, and make it the one that jumps around and stuff and just make it have a ghost effect of 100. Then make the sprite with the costumes simply follow that sprite around.
This would be quite simple to do so I didn't bother making a project for it, but if you want I will.
Yes please- i am awful at costumes and graphics
Last edited by Willpower (2012-10-18 15:22:06)
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Willpower wrote:
Asraelite wrote:
Ok, I looked at the code and it's actually pretty much what I would of done. I think the glitches are either a result of being able to go up slopes, or because he constantly changes costume, e.g. He might be 10px wide when jumping into a wall, then when he hits a wall he becomes 11px wide or something and gets stuck in the wall.
This could be fixed by creating a second sprite, that always stays the same size, and make it the one that jumps around and stuff and just make it have a ghost effect of 100. Then make the sprite with the costumes simply follow that sprite around.
This would be quite simple to do so I didn't bother making a project for it, but if you want I will.Yes please- I am awful at costumes and graphics
Ok then, I'll have it ready to tomorrow. Good night.
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Hi, I was late in. I think we should have 25 levels to beef the game up a bit. After all it's not that hard. On weekends I am most active, so we can try and get the levels finished tomorrow and maybe start on the enemies and keys. What do you think?
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