Getting a good bounce script is harder than most people realize! You need to sense when the ball hits the object and stop it moving, then you need to compute the new direction, point it in that direction, and get it moving without accidentally triggering another bounce until it has cleared the stationary object. Once it has cleared, you want the sensing for stationary objects to turn back on.
Can you provide a link to your current project? It's often easier for folks to see what you have so far.
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Open up the project and copy the address in the address bar. Then paste it here.
If you want a clickable blue link, you need to paste the address in between [url] and[/url], e.g. [url]www.google.com[/url].
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Your bounce engine actually looks quite nice, but isn't too accurate. Since you're just bouncing off a horizontal platform, simply negating the direction should work:
point in direction ((direction)*(-1))
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You should move the ball slower. Chances are, your ball is moving so fast, it skips the bricks entirely between frames. Instead of moving 10 units every 1 second, try moving 5 units every half second.
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Good luck!
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