Awesome! Although the actual donuts could be a bit darker, just a suggestion! (Lol I dont want to waste another 8 and a half hours of your time)!
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WindowsExplorer wrote:
Awesome! Although the actual donuts could be a bit darker, just a suggestion! (Lol I dont want to waste another 8 and a half hours of your time)!
DONT CRITICZISE THE MASTER
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How did you make the icing? I did it using the randomuppernodes+ctrplus+extr+scl method (figure it out ) but the insides look weird and the render looked seriously unrealistic. It looks great in the editor, but not in the render...
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Gravitation wrote:
How did you make the icing? I did it using the randomuppernodes+ctrplus+extr+scl method (figure it out ) but the insides look weird and the render looked seriously unrealistic. It looks great in the editor, but not in the render...
I duplicated the donut, dragged it above the original and applied a fluid simulation to it (use the duplicate as the fluid and the original as a collision object)
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meew0 wrote:
Gravitation wrote:
How did you make the icing? I did it using the randomuppernodes+ctrplus+extr+scl method (figure it out ) but the insides look weird and the render looked seriously unrealistic. It looks great in the editor, but not in the render...
I duplicated the donut, dragged it above the original and applied a fluid simulation to it (use the duplicate as the fluid and the original as a collision object)
Ah. I never thought of the fluid sim. Thanks!
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Gravitation wrote:
meew0 wrote:
Gravitation wrote:
How did you make the icing? I did it using the randomuppernodes+ctrplus+extr+scl method (figure it out ) but the insides look weird and the render looked seriously unrealistic. It looks great in the editor, but not in the render...
I duplicated the donut, dragged it above the original and applied a fluid simulation to it (use the duplicate as the fluid and the original as a collision object)
Ah. I never thought of the fluid sim. Thanks!
You're welcome!
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They look almost too perfect to be real. I... NEED... SOME... DONUTS... NOW....
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meew0 wrote:
Gravitation wrote:
How did you make the icing? I did it using the randomuppernodes+ctrplus+extr+scl method (figure it out ) but the insides look weird and the render looked seriously unrealistic. It looks great in the editor, but not in the render...
I duplicated the donut, dragged it above the original and applied a fluid simulation to it (use the duplicate as the fluid and the original as a collision object)
It looks very realistic.
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I'm almost positive you took a picture of them.
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I just have to do this....
DADADADA DONUTS! DADADADA DONUTS DONUTS!
Anyway, those look pretty cool.
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Beautiful!
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