I have some questions in which I'm curious about your opinion. You don't have to answer them all, or any. Neither do you have to answer the questions in questions (but you can).
1. There are so many suggested blocks. But what ones do you actually think will end up in some version of Scratch?
2. Do you think Scratch will ever go portable (such as on an iPad). If so, when so you think it will be and what would you be able to do?
3. Do you think Scratch will ever have multiplayer, in which you ask another to join your game and you can program blocks for, maybe, players 1 and 3 (I mean right click on a script and select what players it would work with)
4. What do you think Scratch 3.0 will be like (even though its a long ways from there)?
Last edited by turkey3 (2012-09-30 21:25:23)
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MrFlash67 wrote:
3. It will, with cloud vairables, but it will be better for chess than World of Warcraft.
2 & 4. HTML, whitch iPads can use.
+1
As for 1, not many new suggested blocks will be implemented on short notice, so we won't be getting that many new blocks at a time, but so many users are asking for a
wait until [broadcast v] receivedblock that it has to be implemented some day.
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Gravitation wrote:
MrFlash67 wrote:
3. It will, with cloud vairables, but it will be better for chess than World of Warcraft.
2 & 4. HTML, whitch iPads can use.+1
As for 1, not many new suggested blocks will be implemented on short notice, so we won't be getting that many new blocks at a time, but so many users are asking for await until [broadcast v] receivedblock that it has to be implemented some day.
Thanks, and the ST are already buisy porting Scratch to Flash.
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An insight on the wait for broadcast block:
Scratch 2.0 is using "scenes" instead of backgrounds. This means that a few blocks relating to scenes have been added, including:
"when scene ___ starts"
"start scene ___"
"start scene ___ and wait"
Now, although these might not be in the final release, they look like scenes will be a lot like a type of broadcast. Now, two reporters were also added for scenes:
"scene name"
"scene number"
This means that you can easily use the following script to achieve your purpose!
wait until <(scene name) = [party]> do stuff
Last edited by LS97 (2012-10-01 06:35:46)
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LS97 wrote:
An insight on the wait for broadcast block:
Scratch 2.0 is using "scenes" instead of backgrounds. This means that a few blocks relating to scenes have been added, including:
"when scene ___ starts"
"start scene ___"
"start scene ___ and wait"
Now, although these might not be in the final release, they look like scenes will be a lot like a type of broadcast. Now, two reporters were also added for scenes:
"scene name"
"scene number"
This means that you can easily use the following script to achieve your purpose!wait until <(scene name) = [party]> do stuff
Yeah, I did notice that. I'm not actually in need of the block (variables ftw) but other Scratchers do.
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Gravitation wrote:
LS97 wrote:
An insight on the wait for broadcast block:
Scratch 2.0 is using "scenes" instead of backgrounds. This means that a few blocks relating to scenes have been added, including:
"when scene ___ starts"
"start scene ___"
"start scene ___ and wait"
Now, although these might not be in the final release, they look like scenes will be a lot like a type of broadcast. Now, two reporters were also added for scenes:
"scene name"
"scene number"
This means that you can easily use the following script to achieve your purpose!wait until <(scene name) = [party]> do stuffYeah, I did notice that. I'm not actually in need of the block (variables ftw) but other Scratchers do.
Indeed. This gives everyone a nice alternative, however.
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