when gf clicked EAT ALL THE COOKIES!
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when gf clicked set [question # v] to (1) broadcast [question v] when i receive [question v] if <(question #) = (1)> add (correct answer) to [possible answers v] add (answer 2) to [possible answers v] add (answer 3) to [possible answers v] ask [question] and wait if <(answer) = item [1 v] of [possible answer v]> broadcast [correct v] else broadcast [incorrect v] end end if <(question #) = (2)> add (correct answer) to [possible answers v] add (answer 2) to [possible answers v] add (answer 3) to [possible answers v] ask [question] and wait if <(answer) = item [1 v] of [possible answer v]> broadcast [correct v] else broadcast [incorrect v] when i receive [correct v] say [correct!] for (2) secs change [question # v] by (1) delete [all v] of [possible answers v] broadcast [question v] when i receive [incorrect v] say [ohhhh, sorry. incorrect] for (2) secs change [question # v] by (1) delete [all v] of [possible answers v] broadcast [question v]
Last edited by bullelk12 (2012-09-21 19:55:56)
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ctjet wrote:
when gf clicked Broadcast [pizza v]
[/scratchblocks] at the end not [scratchblocks]. [scratchblocks] only goes at the beginning.
[scratchblocks] when gf clicked Broadcast [pizza v] [/scratchblocks]
Last edited by Splodgey (2012-09-22 04:26:01)
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when gf clicked if <(test) = [pop quiz]> say [NOOOOOOOO!!!] start [test v] set [all questions v] to [all right answers] end if <(test) = (done)> say [I'm Done!!!] give [test v] to [teacher v] end if <(test) = (100% A)> say [Yay!!!] run out of [school v] go to [house v] end
Last edited by maxamillion321 (2012-09-22 10:52:49)
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when gf (not) clicked repeat (not) until <(timer) > [10]> go (not) to [mouse-pointer v] end think (not) [Scripts in your posts!] for (3) sec
Last edited by maxamillion321 (2012-09-22 10:58:48)
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bullelk12 wrote:
when gf clicked set [question # v] to (1) broadcast [question v] when i receive [question v] if <(question #) = (1)> add (correct answer) to [possible answers v] add (answer 2) to [possible answers v] add (answer 3) to [possible answers v] ask [question] and wait if <(answer) = (item [1 v] of [possible answers v])> broadcast [correct v] else broadcast [incorrect v] end end if <(question #) = (2)> add (correct answer) to [possible answers v] add (answer 2) to [possible answers v] add (answer 3) to [possible answers v] ask [question] and wait if <(answer) = (item [1 v] of [possible answers v])> broadcast [correct v] else broadcast [incorrect v] when i receive [correct v] say [correct!] for (2) secs change [question # v] by (1) delete [all v] of [possible answers v] broadcast [question v] when i receive [incorrect v] say [ohhhh, sorry. incorrect] for (2) secs change [question # v] by (1) delete [all v] of [possible answers v] broadcast [question v]
Fixed
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when gf clicked if<hurt?> broadcast (MEDIC!) else point towards [enemy intelligence] move (30) steps end forever if <touching [enemy intelligence]? go to [base] broadcast (victory) end
when gf clicked forever wait until < (enemy) = [distracted] > say [Surprise!] backstab
Last edited by BLU_Spy (2012-09-22 12:55:12)
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BLU_Spy wrote:
when gf clicked if<hurt?> broadcast (MEDIC!) else point towards [enemy intelligence] move (30) steps end forever if <touching [enemy intelligence v] ?> go to [base] broadcast (victory) endwhen gf clicked forever wait until < (enemy) = [distracted] > say [Surprise!] backstab
Fixed.
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MrFlash67 wrote:
BLU_Spy wrote:
when gf clicked if<hurt?> broadcast (MEDIC!) else point towards [enemy intelligence v] move (30) steps end forever if <touching [enemy intelligence v] ?> go to [base v] broadcast (victory) endwhen gf clicked forever wait until < (enemy) = [distracted] > say [Surprise!] backstabFixed.
fixed again
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gfchll wrote:
MrFlash67 wrote:
BLU_Spy wrote:
when gf clicked if<hurt?> broadcast (MEDIC!) else point towards [enemy intelligence v] move (30) steps end forever if <touching [enemy intelligence v] ?> go to [base v] broadcast (victory) endwhen gf clicked forever wait until < (enemy) = [distracted] > say [Surprise!] backstabFixed.
fixed again
Is that too violent?
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3sal2 wrote:
gfchll wrote:
MrFlash67 wrote:
Fixed.fixed again
Is that too violent?
I think so...
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<<<=>=> = <<=>=>>
Last edited by maxamillion321 (2012-09-22 19:48:28)
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when gf clicked if <(blah) = (blah)> repeat [blah] repeat [40000000] say [blah]
Last edited by maxamillion321 (2012-09-22 19:51:08)
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3sal2 wrote:
bullelk12 wrote:
when gf clicked set [question # v] to (1) broadcast [question v] when i receive [question v] if <(question #) = (1)> add (correct answer) to [possible answers v] add (answer 2) to [possible answers v] add (answer 3) to [possible answers v] ask [question] and wait if <(answer) = (item [1 v] of [possible answers v])> broadcast [correct v] else broadcast [incorrect v] end end if <(question #) = (2)> add (correct answer) to [possible answers v] add (answer 2) to [possible answers v] add (answer 3) to [possible answers v] ask [question] and wait if <(answer) = (item [1 v] of [possible answers v])> broadcast [correct v] else broadcast [incorrect v] end end when i receive [correct v] say [correct!] for (2) secs change [question # v] by (1) delete [all v] of [possible answers v] broadcast [question v] when i receive [incorrect v] say [ohhhh, sorry. incorrect] for (2) secs change [question # v] by (1) delete [all v] of [possible answers v] broadcast [question v]Fixed
Fixed.
bullelk12 wrote:
when i receive [change scene v] go to x: ((x position) * (-.95)) y: (y position)
Fixed.
Last edited by ErnieParke (2012-09-22 19:54:33)
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when green flag clicked point in direction (90) set [PlayerX v] to (0) set [PlayerY v] to (0) set [LevelNumber v] to (1) set [Dir v] to (0) set [Xvel v] to (0) set [Yvel v] to (0) forever clear go to x: (0) y: (0) switch to costume ((LevelNumber)+(1)) stamp switch to costume [Marble v] if <(Dir)=(0)> go to x: ((PlayerX)*(30)) y: ((PlayerY)*(30)) else if <(Dir)=(1)> go to x: ((PlayerY)*(30)) y: ((PlayerX)*(-30)) else if <(Dir)=(2)> go to x: ((PlayerX)*(-30)) y: ((PlayerY)*(-30)) else go to x: ((PlayerY)*(-30)) y: ((PlayerX)*(30)) stamp if <key [right arrow v] pressed?> switch to costume ((LevelNumber)+(1)) go to x: (0) y: (0) clear set [Dir v] to (((Dir)+(1)) mod (4)) set [PlayerX v] to (round (PlayerX)) set [PlayerY v] to (round (PlayerY)) repeat (10) turn ccw (9) degrees if <key [left arrow v] pressed?> switch to costume ((LevelNumber)+(1)) go to x: (0) y: (0) clear set [Dir v] to (((Dir)-(1)) mod (4)) set [PlayerX v] to (round (PlayerX)) set [PlayerY v] to (round (PlayerY)) repeat (10) turn ccw (-9) degrees if <<(Dir)=(0)> and <(0)=(letter((((round (PlayerX))+(0))+(4))+((((round ((PlayerY)+(0.5)))+ (-1))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerY v] by (-0.1) if <<(Dir)=(1)> and <(0)=(letter((((round ((PlayerX)-(0.5)))+(1))+(4))+((((round ((PlayerY)+(0.5)))+(0))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerX v] by (0.1) if <<(Dir)=(2)> and <(0)=(letter((((round (PlayerX))+(0))+(4))+((((round ((PlayerY)-(0.5)))+(1)) -(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerY v] by (0.1) if <<(Dir)=(3)> and <(0)=(letter((((round ((PlayerX)+0.5))+(-1))+(4))+((((round ((PlayerY)-(0.5)))+(0))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerX v] by (-0.1) end
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maxamillion321 wrote:
when green flag clicked point in direction (90) set [PlayerX v] to (0) set [PlayerY v] to (0) set [LevelNumber v] to (1) set [Dir v] to (0) set [Xvel v] to (0) set [Yvel v] to (0) forever clear go to x: (0) y: (0) switch to costume ((LevelNumber)+(1)) stamp switch to costume [Marble v] if <(Dir)=(0)> go to x: ((PlayerX)*(30)) y: ((PlayerY)*(30)) else if <(Dir)=(1)> go to x: ((PlayerY)*(30)) y: ((PlayerX)*(-30)) else if <(Dir)=(2)> go to x: ((PlayerX)*(-30)) y: ((PlayerY)*(-30)) else go to x: ((PlayerY)*(-30)) y: ((PlayerX)*(30)) stamp if <key [right arrow v] pressed?> switch to costume ((LevelNumber)+(1)) go to x: (0) y: (0) clear set [Dir v] to (((Dir)+(1)) mod (4)) set [PlayerX v] to (round (PlayerX)) set [PlayerY v] to (round (PlayerY)) repeat (10) turn ccw (9) degrees if <key [left arrow v] pressed?> switch to costume ((LevelNumber)+(1)) go to x: (0) y: (0) clear set [Dir v] to (((Dir)-(1)) mod (4)) set [PlayerX v] to (round (PlayerX)) set [PlayerY v] to (round (PlayerY)) repeat (10) turn ccw (-9) degrees if <<(Dir)=(0)> and <(0)=(letter((((round (PlayerX))+(0))+(4))+((((round ((PlayerY)+(0.5)))+ (-1))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerY v] by (-0.1) if <<(Dir)=(1)> and <(0)=(letter((((round ((PlayerX)-(0.5)))+(1))+(4))+((((round ((PlayerY)+(0.5)))+(0))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerX v] by (0.1) if <<(Dir)=(2)> and <(0)=(letter((((round (PlayerX))+(0))+(4))+((((round ((PlayerY)-(0.5)))+(1)) -(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerY v] by (0.1) if <<(Dir)=(3)> and <(0)=(letter((((round ((PlayerX)+0.5))+(-1))+(4))+((((round ((PlayerY)-(0.5)))+(0))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerX v] by (-0.1) end end end end end end end end end end end
Fixed.
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bullelk12 wrote:
when gf clicked set [question # v] to (1) broadcast [question v] when i receive [question v] if <(question #) = (1)> add (correct answer) to [question v] add (answer 2) to [question v] add (answer 3) to [question v] ask [question] and wait if <(answer) = ([1 v] of [question v])> broadcast [incorrect v] end end if <(question #) = (2)> add (correct answer) to [question v] add (answer 2) to [question v] add (answer 3) to [question v] ask [question] and wait if <(answer) = ([1 v] of [question v])> broadcast [incorrect v] when i receive [correct answer v] say [Correct!] for (2) secs change [question # v] by (1) delete [all v] of [answers v] broadcast [wrong answer v] when i receive [incorrect anwser v] say [Ohhhh, sorry incorrect answer] for (2) secs delete [all v] of [incorrect answers v] change by [question # 1 v] change by [question # 2 v] change by [question # 3 v] broadcast [right answers v]
Fixed.
Last edited by maxamillion321 (2012-09-22 20:13:38)
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say [rainbow :)] set pen color to [#ff0000] set pen color to [#ffa800] set pen color to [#fcff00] set pen color to [#73ff00] set pen color to [#00ff9a] set pen color to [#00ffee] set pen color to [#0014ff] set pen color to [#8400ff] set pen color to [#f900ff] set pen color to [#ff0000] set pen color to [#ffa800] set pen color to [#fcff00] set pen color to [#73ff00] set pen color to [#00ff9a] set pen color to [#00ffee] set pen color to [#0014ff] set pen color to [#8400ff] set pen color to [#f900ff] set pen color to [#ff0000] set pen color to [#ffa800] set pen color to [#fcff00] set pen color to [#73ff00] set pen color to [#00ff9a] set pen color to [#00ffee] set pen color to [#0014ff] set pen color to [#8400ff] set pen color to [#f900ff]
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tate88 wrote:
when gf clicked forever if <[My dad] = [Not paying attention]> say [Pay attention!] play sound [Dad getting slapped in the face v] end
Fixed.
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ErnieParke wrote:
maxamillion321 wrote:
when green flag clicked insert large section if <<(Dir)=(3)> and <(0)=(letter((((round ((PlayerX)+(0.5)))+(-1))+(4))+((((round ((PlayerY)-(0.5)))+(0))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerX v] by (-0.1) endFixed.
Fixed.
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