So, I have this scratch project where the character needs to carry an object and throw it in a platform, but I'm having trouble - I can make the character carry the object around by using forever go to character1, but because of this I'm unable to throw the object away because it keeps coming back to the character ): This might be a stupid question, but it's really bothering me, and I'd be glad if anyone could help me.
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when i receive [pick up v] set [pick up v] to (1) forever if <(pick up) = (1)> go to [character v]
when [a v] key pressed set [pick up v] to (0) repeat (10) change x by (2) change y by (3)
when [space v] key pressed if <touching [object v]?> set [pick up v] to (0) broadcast [pick up v]
Last edited by bullelk12 (2012-09-20 22:16:28)
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