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#26 2012-08-31 00:42:29

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Borderlands modded weapon code

imagenit wrote:

I don't have the game, because I don't like shooters, but why not just make an exploding, homing, missile shooter?

one the creator isnt responding cause i changed itt to Ask_Pinkamena.
two its not that simple i wish it was but its not. sorry.
three there is not three


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#27 2012-09-02 03:18:45

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Borderlands modded weapon code

huh im gonna keep this thread alive. with as much codes as possible!
here it goes:

combat rifle

Damage:999999 x 500(999999999)
Accuracy: 10000
Fire Rate: 9999.
Elemental: deathly
Patch: 1.30

[[12345]]
gd_emgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.pearl
gd_weap_stock_weapons.A_Weapon.WeaponType_support_machinegun_stock
gd_weap_combat_rifle.Body.body6
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag9
gd_weap_combat_rifle.Barrel.barre8
None
gd_weap_combat_rifle.Stock.stock9
None
None
None
gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
500
5
0
63

[[12345]]

I Didn't make it……Just found it……Then noticed its already up  sad

Created by: Deconfig

--------------------------------------------------------------------------------

Stock Combat Shotgun

Damage: 232848 x 17 (3958416)
Accuracy: 36.0
Fire Rate: 1.1
Elemental: None
Patch: 1.30

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_combat_shotgun_stock
gd_weap_combat_shotgun.Body.body1
gd_weap_combat_shotgun.Grip.grip1
gd_weap_combat_shotgun.mag.mag1
gd_weap_combat_shotgun.Barrel.barrel2
None
None
None
None
None
gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
0
5
0
63

And Again…..I Didn't make it……Just found it……Then noticed its already up  sad

Created by: Deconfig

--------------------------------------------------------------------------------

Stock Combat Pistol

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_repeater_pistol_stock
gd_weap_repeater_pistol.Body.body2
gd_weap_repeater_pistol.Grip.grip1
gd_weap_repeater_pistol.mag.mag1
gd_weap_repeater_pistol.Barrel.barrel1
None
None
gd_weap_repeater_pistol.Action.action2
None
None
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
0
5
3
63

--------------------------------------------------------------------------------

This is real not like the other combat rifle that sucks and dosent work

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_support_machinegun_stock
gd_weap_combat_rifle.Body.body1
gd_weap_combat_rifle.Grip.grip1
gd_weap_support_machinegun.mag.mag2
gd_weap_combat_rifle.Barrel.barrel2
None
gd_weap_combat_rifle.Stock.stock2
None
None
None
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
0
5
0
71

it may seem the same but its an mg not a combat rifle…

these are not mine


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#28 2012-09-02 03:27:07

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Borderlands modded weapon code

and these codes are very useful and heres where i gettem from:
1.http://blmodding.wikidot.com/ps3
2.Pending
3.http://www.xpgamesaves.com/topic/23389-epic-gun-codes-for-borderlands-willowtreexbox360/

heres some more:

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_combat_shotgun_stock
gd_weap_combat_shotgun.Body.body1
gd_weap_combat_shotgun.Grip.grip1
gd_weap_combat_shotgun.mag.mag1
gd_weap_combat_shotgun.Barrel.barrel2
None
None
None
None
None
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
63


gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_support_machinegun_stock
gd_weap_combat_rifle.Body.body1
gd_weap_combat_rifle.Grip.grip1
gd_weap_support_machinegun.mag.mag2
gd_weap_combat_rifle.Barrel.barrel2
None
gd_weap_combat_rifle.Stock.stock2
None
None
None
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
63


gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
None
gd_weap_stock_weapons.A_Weapon.WeaponType_repeater_pistol_stock
gd_weap_repeater_pistol.Body.body2
gd_weap_repeater_pistol.Grip.grip1
gd_weap_repeater_pistol.mag.mag1
gd_weap_repeater_pistol.Barrel.barrel1
None
None
gd_weap_repeater_pistol.Action.action2
None
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Stock
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
10
5
0
63


gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_scorpio.A_Weapon.WeaponType_scorpio_weapon
None
None
None
None
None
None
None
None
None
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
5
0
63


gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_shields.A_Item_stock.Item_Shield_Stock
gd_shields.Body.body3b_power
gd_shields.LeftSide.leftside4
gd_shields.RightSide.rightside4
gd_shields.ManufacturerMaterials.Material_Tediore_3
gd_manufacturers.Manufacturers.tediore
gd_tunercuffs.Title.Title_MOD
None
63000
5
0
63


gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_tunercuffs.A_Item.Item_GrenadeModulator_Stock
None
None
None
None
None
gd_tunercuffs.Title.Title_Sticky
gd_tunercuffs.Title.Title_Bettie
63000
5
0
63



gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_machine_pistol_stock
gd_weap_machine_pistol.Body.body5
gd_weap_repeater_pistol.Grip.grip1
gd_weap_repeater_pistol.mag.mag1
gd_weap_repeater_pistol.Barrel.barrel1
None
None
gd_weap_repeater_pistol.Action.action2
None
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Stock
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
0
0
0


gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_patrol_smg_stock
gd_weap_patrol_smg.Body.body1
gd_weap_patrol_smg.Grip.grip1
gd_weap_patrol_smg.mag.mag2
gd_weap_patrol_smg.Barrel.barrel2
None
None
None
None
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Stock
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
0
0
0


dlc3_gd_itemgrades.Weapons_Stock.ItemGrade_Stock_CombatRifle
None
dlc3_gd_weap_stock.A_Weapon.WeaponType_combat_rifle_stock
gd_weap_combat_rifle.Body.body2
gd_weap_combat_rifle.Grip.grip4
gd_weap_combat_rifle.mag.mag1
gd_weap_combat_rifle.Barrel.barrel1
None
None
None
None
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Stock
gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
0
0
0
0


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#29 2012-09-04 15:47:13

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Borderlands modded weapon code

First off here comes more codes!!!!!
(UPDATE: You might wanna use willow tree for most codes cause thats what you have to use.)
Yes this is large

Borderlands.wikia.com wrote:

Post mod tutorials, videos and files. Place under the right category and below the last post plus use a Sub Heading for each new post.

Most tools will come packaged in a .Rar or .Zip file. Download WinRaR or 7zip to extract the files. Windows 7 can extract .zip files with no added utilities.





Contents
[show] 










Xbox 360 Edit

To mod you will need the following Edit

To Hex edit (Xbox):
■Xbox 360 Hard Drive, Or USB stick with latest update
■Xport 360 or Xsata, (http://codejunkies.com/)
■Xplorer360 Extreme 2
■Hex Editor (HxD is recommended, as it is free and may be found at http://mh-nexus.de/en/hxd/)
■Hex Calculator
■Rehasher

To Edit using Willowtree:
■USB stick compatible with 360/PS3 save file requirements
■USB XTAF Explorer, or similar save file extractor and injector program (http://gruntmods.com/Projects/Downloads/USB%20XTAF/)
■WillowTree save file editing program (http://sourceforge.net/projects/willowtree/)
■PC to run WillowTree (or Mac running Windows)

Notes: Hex editing has all but been proven obsolete with the latest version of WillowTree.

The latest version of WillowTree can be found here. Note: If you're using a USB memory stick, before you can use WillowTree, you need to use XTAF to extract the game save data from the hidden Xbox partition of the USB memory stick and copy it to your PC's hard drive. Then use WillowTree to edit the file, then use XTAF to put the modified game save back on the USB stick.

Unlimited Items In Backpack Edit

First plug in the Xbox 360's hard drive and open it in xplorer360 (or access the memory stick using XTAF). Open the following:

Partition 3 - Content - Your User Profile (e.g. E0001D66BAB4DDC8)

545407E7 (Borderlands Folder)

00000001

Save0001.sav

Then drag the save file to your desktop and open it with a Hex Editor. Then using the Hex Calculator, (usually built into Hex Editor)  Enter the amount of space currently in the backpack and turn it into Hex. (e.g. if it's a new file being modified, the total backpack space would be 12, so that would be C in Hex) then search for that amount in the Hex code. Add "3-8 0" in front of it so that its easier to find once it has been located. Check that it is correct by looking at the ASCII text field, it should contain the first item in from the game itself. (e.g. "gd_itemgrades") Replace the amount that should look like this: "00 0C" with "FF FF" if there were 48 item slots, "00 30" would be replaced with "FF FF". Save the file and exit. Once that is completed, it will become necessary to rehash the file using a Hash Block Calculator. After that is done, simply drag and drop the file back onto the hard drive from the desktop. In-game backpack SDUs will not affect the mod.

Tutorial can be found here.

PC Edit

Use WillowTree

MACEdit

To mod borderlands for mac you will need an application called Bordertool which can be downloaded for free here

Creating Custom weapon and shields can be done for free on GearCalc which can be found here

For further general information on the Mac Edition see Mac Edition by Feral Interactive.




Save Game tips for Mac Edit

The Save Game file for the Mac Edition of Borderlands published by Feral Interactive under OSX 10.6 Snow Leopard is located in folder 'Users -> username -> Library -> Preferences -> Feral Interactive -> Borderlands -> SaveData' and is called 'Save0001.sav'.

To reset your Save Game
■First quit Borderlands to allow it to save properly.
■Then go to the above folder and back up your current 'Save0001.sav' Save Game file (you may want to return to it later) before replacing it with an older one.
■Restart Borderlands. You will begin again at whatever stage the older Save Game file was saved at.

Keep a library of your Save Games
■Copy each 'Save0001.sav' Save Game into its own appropriately-named folder (so you don't need to keep renaming the file itself).
■Name the folder after whatever stage you have just completed so you know what's in it. ■Including screenshots of your skill levels, backpack contents etc. in this folder will make it easier to remember what state each Save Game represents.

■Always save your current playthrough stage into this Save Game library before reverting to a previous stage, otherwise you may have to replay everything from that point on, including the bits you didn't enjoy so much...
■If you have Time Machine turned on you will already have old Save Game files, use Time Machine to restore each one to a new folder then restart Borderlands to see at what point in your playthrough each one is from.

This is very useful if:
■you want to replay a favourite mission, Circle of Duty rounds for instance. Then restore your most advanced playthrough stage when you want to continue your playthrough.
■you have locked up the Crimson Armory looting missions by tripping the second stage before completing the first.
■you keep getting killed by an enemy you just can't figure out.
■you want to experiment or practise with particular Weapons, tactics, Skill Point allocations etc. before moving on with your playthrough.

Switching your Save Game file into the SaveData folder on another authorised Mac may also allow you to continue your playthrough and keep all progress made on the other computer.

Guide to backing up save filesEdit
A Savedata folder's contents


There are several reasons to back up a character or save file.
■It's just a good idea in general.
■Transference from one system/console to another.
■Reverting a character to a previous time for repeated farming or testing.
■Keeping originals when manipulating or modding.

Backing up characters often is advisable.


Step by step guide Edit

PC: Make a new folder labeled "borderlands back up" or something similar. Open the file located in: My Documents/My Games/Borderlands/SaveData. Press Ctrl+A (select all) then Ctrl+C (copy). Open the folder "borderlands back up" and press Ctrl+V (paste).
■To make multiple "time shots" to revert to, just make multiple back-up folders.

Note: As of version 2.00, Willowtree# automatically stores back-ups in the same folder as the original save file when the "save" or "save as" menu item is selected, even if no change was made to the save file. The back-ups are named save####.sav.bak## where the first and second group of numbers are the save file and back-up file identifier numbers respectively. Simply removing the .bak## extension and overwriting the original save file will restore the back-up.

Xbox/PS3: A save file may be copied from the hard drive to a portable storage device such as an Xbox memory unit or USB flash drive stick. This creates two copies of the same file on different devices, and is also a useful way for physically moving save files between locations (such as for playing on another console, or editing in WillowTree on a computer).
■Any save file on a USB may also be backed up to a computer by copying the file from the USB to any location on the computer. Doing this after extracting the file with an extractor program such as XTAF (to make it readable on a PC) is especially useful for creating back-ups before editing in WillowTree. Copying before extracting is useful for simply backing up a save file with minimal hassle

Mac:
■See Mac section above.

Strategy Edit

Farming: When doing runs that only happen once, such as farming King Wee Wee for a good Wee Wee's Super Booster, the character can be overwritten to repeat the run. Once a decent drop happens, either mule or copy the character in another folder and overwrite again for multiple items. Alternatively, in order to keep all drops from consecutive farming runs, it is also possible to manually edit and revert the quest status (with Willowtree) so as to recreate the conditions required for the farming run.

Testing: Keeping tests consistent is possible by overwriting the character and repeating exact circumstances.

Manipulating: The entire folder should be backed up before manipulating anything in it. By definition, manipulation can mess thing up.


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

Offline

 

#30 2012-09-06 19:15:22

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Borderlands modded weapon code

My last post was how enter the codes and heres the good codes to use tho the ones posted are good heres some possibly better ones:

blmodding.wikidot.com/hall-of-fame-dlc3-page-2 wrote:

AR900 XX Shredder Shredder

Damage: 630 x 5 (3150)
Accuracy: 56.0
Fire Rate: 4.4
Elemental: None
Patch: All

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
None
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip4
gd_weap_support_machinegun.mag.mag5_VladofRevolution
gd_weap_support_machinegun.Barrel.barrel4_Torgue_Bastard
gd_weap_support_machinegun.Sight.sight1
gd_weap_combat_rifle.Stock.stock3
None
gd_weap_support_machinegun.acc.acc1_Shattering
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
24
5
0
0
this gun was a request and i havent really made a gun in like for ever but i think i still got it it has a insane amount of damge

Created by: azpkXPMX


* Destroyer

Damage:
Accuracy: 96.9
Fire Rate: 15
Elemental: None
Patch: All

gd_itemgrades.Weapons.ItemGrade_Weapon_CombatRifle
gd_manufacturers.Manufacturers.Hyperion
gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip3
gd_weap_combat_rifle.mag.mag3
gd_weap_combat_rifle.Barrel.barrel5_Hyperion_Destroyer
gd_weap_combat_rifle.Sight.sight5
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_combat_rifle.acc.acc2_Intense
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3
gd_weap_patrol_smg.Title.TitleM_Hyperion1_Bitch
gd_weap_combat_rifle.Title.TitleM_Hyperion_Destroyer
1
5
0
63
Hey guys, me again with a new gun. Enjoy, lemme know how i did  big_smile  my gamertag is the same as my username. ill make guns for you!

Created by: ExtremeTurdball


AR590 Shredder Serpens

Damage: 315 x 3 (945)
DPs: 6024
Critical Damage: +100%
Reload: 4.62 sec.
Patch: 1.30

dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_SupportMG_SandSSerpens
gd_manufacturers.Manufacturers.SandSMunitions
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip3
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight1
gd_weap_combat_rifle.Stock.stock5
None
dlc3_gd_weap_UniqueParts.SupportMachineGun.acc4_SandS_Serpens
dlc3_gd_weap_UniqueParts.SupportMachineGun.SandSSerpens_Material
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
dlc3_gd_weap_UniqueParts.Title.TitleP_SandS_Serpens
1
5
0
63
Created by: virpyre

AK47 (PC ONLY)

Damage: 391
Accuracy: 86.1
Fire Rate: 5.9
Elemental: None
Patch: All

ABLGuns.Pearlescent_Weapons.CustomWeap_JakobsAK
gd_manufacturers.Manufacturers.Jakobs
ABLAK.A_Weapon.WeaponType_support_machinegunABL
ABLAK.Barrel.body5ABLDef
ABLAK.Barrel.grip1ABLDef
ABLAK.A_Weapon.mag5ABL
ABLAK.Barrel.barrel5ABLDef
ABLAK.Barrel.sight5ABLDef
ABLAK.Barrel.stock1ABLDef
None
None
None
gd_weap_names_shared.Prefix.PrefixU_blank
ABLAK.Title.TitleP_AK47
24
5
0
1
i know wat ur thinking "WDF A FUKING AK BS azpk is lieing to us" NOPE its a real legit gun looks like it but read carfully PC ONLY!!!!! only works for the pc not the xbox 360 why u may ask? here ill tell you its the UNPATCHED GAME meaning u torrent the game no updates no dlc's you could do dat with xbox but u need a couple of files i did for this to actually work so ya i aint * u hxd editing may need to be done diffrent for ever1

Created by: azpkXPMX


AR590 Shredder Shredder

Damage: 361 x 5 (1805)
Accuracy: 88.7
Fire Rate: 12.5
Elemental: Explosive x4
Patch: 1.30

dlc3_gd_customweapons.Unique_Weapons.CustomWeap_SupportMG_AjaxSpear
gd_manufacturers.Manufacturers.Atlas
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag5
dlc3_gd_weap_UniqueParts.SupportMachineGun.barrel5_AjaxSpear
gd_weap_support_machinegun.Sight.sight1
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_support_machinegun.acc.acc5_Atlas_Ogre_Explosive
dlc3_gd_weap_UniqueParts.SupportMachineGun.AjaxSpear_Material
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
My first weapon.

Created by: mustafa10


AR440-Bia Sniper Rifle
Damage: 310
Accuracy: 89.6
Fire Rate: 10.6
Elemental: None
Patch: All

gd_customweapons.GBX_Weapons.CustomWeap_Gearbox_SupportMachineGun
gd_manufacturers.Manufacturers.Gearbox
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip5_Gearbox
gd_weap_support_machinegun.mag.mag4
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight_none
gd_weap_combat_rifle.Stock.stock4
None
gd_weap_support_machinegun.acc.acc1_Frantic
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Gearbox_3
gd_weap_sniper_rifle.Title.Title__SniperRifle
gd_weap_combat_rifle.Title.Title__Rifle
1
5
0
63
A weapon I have created on the Gear Calculator, it's just messing around with the titles and prefixes, but it isn't battle worthy unless you are a Soldier.

Created by: MagneticMonk360

resize image to smaller size

Rage The Chopper

Damage: 261 x 3 (783)
Accuracy: -47.1
Fire Rate: 20.9
Elemental: None
Patch: 1.30

dlc3_gd_customweapons.Unique_Weapons.CustomWeap_SupportMG_TheChopper
gd_manufacturers.Manufacturers.Vladof
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
None
gd_weap_combat_rifle.Grip.grip2
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight_none
gd_weap_combat_rifle.Stock.stock5
None
dlc3_gd_weap_UniqueParts.SupportMachineGun.acc4_TheChopper
dlc3_gd_weap_UniqueParts.SupportMachineGun.Material_TheChopper_3
gd_weap_machine_pistol.Title.Title_Firerate1_Rage
dlc3_gd_weap_UniqueParts.Title.TitleU_SupportMG_TheChopper
1
5
0
63
A modified version of the Chopper (seriously, who hasn't modded this?) that has 200500% burst fire count, which is pretty stupid if you ask me. But what many people like about this weapon is that I managed to turn some parts of the weapon invisible.

Created by: MagneticMonk360

Shredder Guardian

Damage: 319 x 3 (957)
Accuracy: 87.5
Fire Rate: 7.7
Acc: Deathly
Patch: 1.30

gd_itemgrades.Weapons.ItemGrade_Weapon_CombatRifle
gd_manufacturers.Manufacturers.tediore
gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle
gd_weap_combat_rifle.Body.body4_Tediore_Guardian
gd_weap_combat_rifle.Grip.grip1
gd_weap_combat_rifle.mag.mag3
gd_weap_combat_rifle.Barrel.barrel4
gd_weap_combat_rifle.Sight.sight5
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_combat_rifle.acc.acc4_Deathly
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Tediore_1
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_rifle.Title.TitleM_Tediore_Guardian
18
5
0
63
This is my first gun on here i like it has ammo regen umm hope you guys like it.
v XD i spelled my name wrong

Created by: xBlackSabbth

AR520 Twisted Shredder

Damage: 489 x 3 (1467)
Accuracy: 93.9
Fire Rate: 15.0
Elemental: None
Patch: All

dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_CombatRifle_TedioreAvenger
gd_manufacturers.Manufacturers.tediore
gd_weap_combat_rifle.A_Weapon.WeaponType_combat_rifle
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip1
gd_weap_combat_rifle.mag.mag3
gd_weap_combat_rifle.Barrel.barrel5
dlc3_gd_weap_UniqueParts.CombatRifle.TedioreAvenger_sight5
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_combat_rifle.acc.acc4_Deathly
dlc3_gd_weap_UniqueParts.CombatRifle.TedioreAvenger_Material
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
1
5
0
63
Created by: Snipez

Damage: 472
Accuracy: 84.6
Fire Rate: 8.8
Elemental: None
Patch: All

gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.SandSMunitions
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip3
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel4
gd_weap_support_machinegun.Sight.sight_none
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_support_machinegun.acc.acc1_Shattering
gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_3
gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious
gd_weap_support_machinegun.Title.Title_Damage1_Mauler
0
5
0
71
First rifle I made. All around good weapon.

Created by: DesertFOX


AR590 Shredder Shredder

Damage: 352 x 5 (1760)  (DPS: 11,443)
Accuracy: 88.7
Fire Rate: 12.7
Elemental: None
Patch: All

gd_customweapons.Reward_Weapons.CustomWeap_reward_SupportMachineGun
gd_manufacturers.Manufacturers.Atlas
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight2
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_combat_rifle.acc.acc4_Deathly
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
1
5
0
63


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#31 2012-09-07 19:37:42

Poke_Master
Scratcher
Registered: 2011-04-30
Posts: 100+

Re: Borderlands modded weapon code

Yes im back as my original profile baby!
First why isnt Ask_Pinkamena a Scratch in rank
Second heres some codes!!:

blmodding.wikidot.com wrote:

combat rifle

Damage:999999 x 500(999999999)
Accuracy: 10000
Fire Rate: 9999.
Elemental: deathly
Patch: 1.30

[[12345]]
gd_emgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.pearl
gd_weap_stock_weapons.A_Weapon.WeaponType_support_machinegun_stock
gd_weap_combat_rifle.Body.body6
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag9
gd_weap_combat_rifle.Barrel.barre8
None
gd_weap_combat_rifle.Stock.stock9
None
None
None
gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
500
5
0
63

[[12345]]

I Didn't make it……Just found it……Then noticed its already up  sad

Created by: Deconfig


Stock Combat Shotgun

Damage: 232848 x 17 (3958416)
Accuracy: 36.0
Fire Rate: 1.1
Elemental: None
Patch: 1.30

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_combat_shotgun_stock
gd_weap_combat_shotgun.Body.body1
gd_weap_combat_shotgun.Grip.grip1
gd_weap_combat_shotgun.mag.mag1
gd_weap_combat_shotgun.Barrel.barrel2
None
None
None
None
None
gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador
0
5
0
63
And Again…..I Didn't make it……Just found it……Then noticed its already up  sad

Created by: Deconfig

Stock Combat Pistol

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_repeater_pistol_stock
gd_weap_repeater_pistol.Body.body2
gd_weap_repeater_pistol.Grip.grip1
gd_weap_repeater_pistol.mag.mag1
gd_weap_repeater_pistol.Barrel.barrel1
None
None
gd_weap_repeater_pistol.Action.action2
None
None
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
0
5
3
63

This is real not like the other combat rifle that sucks and dosent work

gd_itemgrades.Weapons.ItemGrade_Weapon_Scorpio
gd_manufacturers.Manufacturers.Stock
gd_weap_stock_weapons.A_Weapon.WeaponType_support_machinegun_stock
gd_weap_combat_rifle.Body.body1
gd_weap_combat_rifle.Grip.grip1
gd_weap_support_machinegun.mag.mag2
gd_weap_combat_rifle.Barrel.barrel2
None
gd_weap_combat_rifle.Stock.stock2
None
None
None
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder
0
5
0
71

it may seem the same but its an mg not a combat rifle…


If you took your time reading this, you have just wasted more than 10 seconds of your life cause your still reading my signature. Congratulations your still reading. That deserves a HUGE nothing. - R Dash (Yes, really)

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#32 2012-09-18 00:03:40

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Borderlands modded weapon code

this forum is a dead forum i would like a request for to be closed. not convincing?
Poke_Master will also ask for it to be closed trough a report.


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#33 2012-09-18 00:47:48

cheddargirl
Scratch Team
Registered: 2008-09-15
Posts: 1000+

Re: Borderlands modded weapon code

Closed by request.


http://i.imgur.com/8QRYx.png
Everything is better when you add a little cheddar, because when you have cheese your life is at ease  smile

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