Not exactly sure what to call this...
Before I start, I need to tell you some background info. I want to create a cydia repo that will allow Minecraft Pocket Edition (MCPE) users to easily download MCPE texture packs, mods, maps, ect. My problem is figuring out a way to save the texture pack to the ipod.
As you may know, each app has a secret key that is given to the app when downloaded from the apple app store. In my case, the secret key is 761DCB7B-5DA5-4687-B43A-5A34342B78. This is where the minecraft files are located, but this may very from person to person. If I save the texture pack to 761DCB7B-5DA5-4687-B43A-5A34342B7818 on someone else's ipod, it will not work.
One solution I had, would to make a cydia app and call it something like "MCPE - Modded" that makes a new folder called mcpemodded instead of 761DCB7B-5DA5-4687-B43A-5A34342B7818, and save minecraft there. I could then save the texture pack downloaded from cydia there, instead of at 761DCB7B-5DA5-4687-B43A-5A34342B7818. There are two problems with this. First of all, I can't figure out how to take Minecraft Pocket Edition, and make it a cydia app. Second, if I could make it a cydia app, I'm not sure how to make the app have a different name, and not overwrite the original mcpe, and third, if we got those two things working, the players saved worlds would be wipped out.
Does anyone know what I could do? Am I even making any sense?
BTW, I already have the cydia repo all set up. It is mc.elfin8er.tk, but don't download any of them yet because if may cause problems!!
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elfin8er wrote:
Not exactly sure what to call this...
Before I start, I need to tell you some background info. I want to create a cydia repo that will allow Minecraft Pocket Edition (MCPE) users to easily download MCPE texture packs, mods, maps, ect. My problem is figuring out a way to save the texture pack to the ipod.
As you may know, each app has a secret key that is given to the app when downloaded from the apple app store. In my case, the secret key is 761DCB7B-5DA5-4687-B43A-5A34342B78. This is where the minecraft files are located, but this may very from person to person. If I save the texture pack to 761DCB7B-5DA5-4687-B43A-5A34342B7818 on someone else's ipod, it will not work.
One solution I had, would to make a cydia app and call it something like "MCPE - Modded" that makes a new folder called mcpemodded instead of 761DCB7B-5DA5-4687-B43A-5A34342B7818, and save minecraft there. I could then save the texture pack downloaded from cydia there, instead of at 761DCB7B-5DA5-4687-B43A-5A34342B7818. There are two problems with this. First of all, I can't figure out how to take Minecraft Pocket Edition, and make it a cydia app. Second, if I could make it a cydia app, I'm not sure how to make the app have a different name, and not overwrite the original mcpe, and third, if we got those two things working, the players saved worlds would be wipped out.
Does anyone know what I could do? Am I even making any sense?
BTW, I already have the cydia repo all set up. It is mc.elfin8er.tk, but don't download any of them yet because if may cause problems!!
Well if you have iFile, you will notice that it can get the name of the app and show that instead of the ID. If you can make a program kind of like Winterboard where you can download the themes from your Cydia repo into a directory (system apps and apps installed from Cydia are usually in /var/stash/Applications). Then when you go into the app and select the texture pack, it looks for the "Minecraft PE" directory in /var/mobile/Applications by looking through all the directories until it finds the one that contains "minecraftpe.app", then copies the texture files into minecraftpe.app.
EDIT: I forgot to mention the reason you have to do this is because putting MCPE on a Cydia repo would be illegal.
Last edited by nathanprocks (2012-09-14 05:51:54)
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I think you would need the source though?
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nathanprocks wrote:
elfin8er wrote:
Not exactly sure what to call this...
Before I start, I need to tell you some background info. I want to create a cydia repo that will allow Minecraft Pocket Edition (MCPE) users to easily download MCPE texture packs, mods, maps, ect. My problem is figuring out a way to save the texture pack to the ipod.
As you may know, each app has a secret key that is given to the app when downloaded from the apple app store. In my case, the secret key is 761DCB7B-5DA5-4687-B43A-5A34342B78. This is where the minecraft files are located, but this may very from person to person. If I save the texture pack to 761DCB7B-5DA5-4687-B43A-5A34342B7818 on someone else's ipod, it will not work.
One solution I had, would to make a cydia app and call it something like "MCPE - Modded" that makes a new folder called mcpemodded instead of 761DCB7B-5DA5-4687-B43A-5A34342B7818, and save minecraft there. I could then save the texture pack downloaded from cydia there, instead of at 761DCB7B-5DA5-4687-B43A-5A34342B7818. There are two problems with this. First of all, I can't figure out how to take Minecraft Pocket Edition, and make it a cydia app. Second, if I could make it a cydia app, I'm not sure how to make the app have a different name, and not overwrite the original mcpe, and third, if we got those two things working, the players saved worlds would be wipped out.
Does anyone know what I could do? Am I even making any sense?
BTW, I already have the cydia repo all set up. It is mc.elfin8er.tk, but don't download any of them yet because if may cause problems!!Well if you have iFile, you will notice that it can get the name of the app and show that instead of the ID. If you can make a program kind of like Winterboard where you can download the themes from your Cydia repo into a directory (system apps and apps installed from Cydia are usually in /var/stash/Applications). Then when you go into the app and select the texture pack, it looks for the "Minecraft PE" directory in /var/mobile/Applications by looking through all the directories until it finds the one that contains "minecraftpe.app", then copies the texture files into minecraftpe.app.
EDIT: I forgot to mention the reason you have to do this is because putting MCPE on a Cydia repo would be illegal.
I would need Xcode then, right? I don't have a Mac, plus I know nothing about iOS coding.
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elfin8er wrote:
I would need Xcode then, right? I don't have a Mac, plus I know nothing about iOS coding.
I don't have a Mac or Xcode either.
elfin8er wrote:
Would it by any chance be possible to do it through winterboard?
I don't think so.
I just found this! I haven't tried it yet, but it is designed for people who don't have a Mac.
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