I'm trying to make a tron style game, and i was wondering how i can make then pen start just behind the tron cycle so that you don't die instantly.
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Make a sprite that goes behind the tron cycle and have the pen go to it.
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Ill give that a try, thanks
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You're welcome, if you ever need help with anything just ask me
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so this is what i have for the sprite following behind the tron cycle
when green flag clicked clear pen up hide forever set pen color to c[47FFFB] set pen size to 1 if ((Players) > "0") if ((timer) > "1") pen down if (( "direction" of s[Sprite1] ) = "90") set x to (( "x position" of s[Sprite1] ) + -20) set y to ( "y position" of s[Sprite1] ) if (( "direction" of s[Sprite1] ) = "0") set y to (( "y position" of s[Sprite1] ) + -20) set x to ( "x position" of s[Sprite1] ) if (( "direction" of s[Sprite1] ) = "180") set y to (( "y position" of s[Sprite1] ) + 20) set x to ( "x position" of s[Sprite1] ) if (( "direction" of s[Sprite1] ) = "-90") set x to (( "x position" of s[Sprite1] ) + 20) set y to ( "y position" of s[Sprite1] )but whenever i turn, it moves the sprite away making a sort of "bump" in the line.. so im wondering how to make it turn at the same point (as opposed to the same time) as the tron cycle
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hopefully that makes sense because i copied and pasted from the summary and dont really know how to make it look the same as what i really have
p.s. sprite 1 = tron cycle (im bad a titling sprites xD)
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