Any questions about Scratch or about life? Ask them here! Your questions will be featured in the paper. Ask now!
Note: the questions cannot be directed to a scratcher, like ' what's your favorite food '
-chongyian, vice-CEO, Scratch Chatter
Last edited by chongyian (2012-09-08 23:14:22)
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Your username is not kept anonymous in the forums so why keep it anonymous in the paper?
Last edited by JH1010 (2012-09-07 02:40:55)
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"secret" seems so mysterious. "anonymous" would be a better word.
And you're capitalising usernames again. Usernames should follow how it was chosen by the user.
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My questions:
1). Has there ever been a project that used every single block (except WeDe and Pico)?
2). What is the maximum # of clones you could have in Scratch 2.0?
3). I heard that Scratch 2.0 will be flash-based. Will there be a turbo mode in the offline player?
4). Will the text bug be fixed in Scratch 2.0?
5). Who is the scratcher with the most posts in the forums?
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ErnieParke wrote:
My questions:
1). Has there ever been a project that used every single block (except WeDe and Pico)?
2). What is the maximum # of clones you could have in Scratch 2.0?
3). I heard that Scratch 2.0 will be flash-based. Will there be a turbo mode in the offline player?
4). Will the text bug be fixed in Scratch 2.0?
5). Who is the scratcher with the most posts in the forums?
What text bug?
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1) *shrugs*
2) I used a variable and got 1000+.
3) Yes, in the online, not sure for the offline.
4) Yes, it will be in Flash, not Squeak.
5) veggieman001.
@chongyian: Search "Disappearing Text Bug" and you'll see.
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Thanks for the answers. I will work on them tmr.
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ErnieParke wrote:
My questions:
1). Has there ever been a project that used every single block (except WeDe and Pico)?
2). What is the maximum # of clones you could have in Scratch 2.0?
3). I heard that Scratch 2.0 will be flash-based. Will there be a turbo mode in the offline player?
4). Will the text bug be fixed in Scratch 2.0?
5). Who is the scratcher with the most posts in the forums?
scratch 1.4 already has turbo mode. do edit > set single stepping > turbo speed.
but it's a bit slower than the online player.
I think the clones can go up to 70 or something.
The text bug, it always "bugs me" but i will think it will be fixed! (I read that somewhere)
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Thanks for the answers, but those questions already came out in the latest issue. Have any questions you want answered?
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Okay. My above questions got answered, but I have more:
1). What blocks do you have to identify a clone (ex. (clone #), ect...)?
2). If I create a block in Sprite 1 called "fish", will I be able to use it in Sprite 2 without copying any code?
3). I heard that there will be a video block in Scratch. What if the scratcher's computer doesn't have a camera? What will happen if a project tries to access the camera?
4). Will there be transparent pixels (or whatever you call them) in the vector graphics editor?
5). Will there be an option to delete clones in-game?
6). Which category (motion, variables, ect...) are the clone blocks in?
7). What additional tools will we have for collabs when Scratch 2.0 comes out?
8). The ST recently created a code to prevent spam. How does this code prevent spam and what does it do?
Last edited by ErnieParke (2012-09-10 15:14:35)
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I can answer some.
ErnieParke wrote:
2). If I create a block in Sprite 1 called "fish", will I be able to use it in Sprite 2 without copying any code?
Yes.
ErnieParke wrote:
4). Will there be transparent pixels (or whatever you call them) in the vector graphics editor?
Vector graphics don't use pixels at all! They operate on paths. This means you have a shape with a transparent background and anti-aliasing.
Last edited by BirdByte (2012-09-10 15:42:41)
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ErnieParke wrote:
Okay. My above questions got answered, but I have more:
1). What blocks do you have to identify a clone (ex. (clone #), ect...)? Not sure, ask on scimonsters thread.
2). If I create a block in Sprite 1 called "fish", will I be able to use it in Sprite 2 without copying any code? Certainly, yes.
3). I heard that there will be a video block in Scratch. What if the scratcher's computer doesn't have a camera? What will happen if a project tries to access the camera? I assume the project will fail. Epicly. Anyone planning to use that block in a project should put a warning in saying it needs a camera.
4). Will there be transparent pixels (or whatever you call them) in the vector graphics editor? There are no pixels, but transparency will be an option I believe.
5). Will there be an option to delete clones in-game? I'm pretty sure there will be, yes.
6). Which category (motion, variables, ect...) are the clone blocks in? Good question, but I'm not sure. Ask on sci's thread.
7). What additional tools will we have for collabs when Scratch 2.0 comes out? It should be easier, since collab members can just access the collab account and work on projects, since it's all in the cloud.
8). The ST recently created a code to prevent spam. How does this code prevent spam and what does it do? Not sure about that one.
I answered most of them.
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BirdByte wrote:
I can answer some.
ErnieParke wrote:
2). If I create a block in Sprite 1 called "fish", will I be able to use it in Sprite 2 without copying any code?
Yes.
ErnieParke wrote:
4). Will there be transparent pixels (or whatever you call them) in the vector graphics editor?
Vector graphics don't use pixels at all! They operate on paths. This means you have a shape with a transparent background and anti-aliasing.
I know that, but the ST said that the paint editor would use vector graphics, yet feel like a raster (pixel) paint editor.
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sonicfan12p wrote:
ErnieParke wrote:
Okay. My above questions got answered, but I have more:
8 questions later...I answered most of them.
Thanks!
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Hi! I'm new and I have a question, I supose I can ask it here.
How do you control de velocity of an object, I saw something that could be useful but I want that object to persue other object, not to go to a point. What do I do?
If someone knows where else I can ask although he doesn't know the answer it might also be helpfull.
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I suppose you could ask here, yes. Well, to answer your question, since velocity is a constantly changing factor, we need a variable to control it. And ways to change this variable as well, such as holding down the arrow keys. A script that may be used to control this velocity would be something like this;
when gf clicked forever if <key [left arrow v] pressed?> change [x velocity v] by [-0.5] else if <key [right arrow v] pressed?> change [x velocity v] by [0.5] else if <(x velocity) < [0]> repeat until <<<(x velocity) = [0]> or <key [left arrow v] pressed?>> or <key [right arrow v] pressed?>> change [x velocity v] by [0.25] end end if <(x velocity) > [0]> repeat until <<<(x velocity) = [0]> or <key [left arrow v] pressed?>> or <key [right arrow v] pressed?>> change [x velocity v] by [-0.25] end end end endYou would use this script to control velocity, but we still need to make it do something. In a static platformer or game, non-scrolling, the script would look like this;
when gf clicked forever change x by (x velocity)But in a scroller, it would look something like this;
when gf clicked forever change [scroll x v] by (x velocity)This is of course, barring any limitations of the moving area, for instance, a wall would need different scripts, same with the level end and such. I hope this helped!
Last edited by sonicfan12p (2012-09-11 12:16:11)
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good job! eight more questions answered and a script question also! Bump, anyway...
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ErnieParke wrote:
BirdByte wrote:
I can answer some.
ErnieParke wrote:
2). If I create a block in Sprite 1 called "fish", will I be able to use it in Sprite 2 without copying any code?
Yes.
ErnieParke wrote:
4). Will there be transparent pixels (or whatever you call them) in the vector graphics editor?
Vector graphics don't use pixels at all! They operate on paths. This means you have a shape with a transparent background and anti-aliasing.
I know that, but the ST said that the paint editor would use vector graphics, yet feel like a raster (pixel) paint editor.
It'll feel like it, but it'll use paths, not pixels. Much like Inkscape.
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