('make me monochrome' #- #MakeMonochrome)
MakeMonochrome
costume form: (costume form asGrayScale).
self costumeChanged.
('save effects to costume' #- #SaveEffects)
costume form: (filterPack resultForm).
filterPack resetAllFilters.
self costumeChanged.
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Hey Here's my block. BYOB sound section.
Generates a random song with one script!
picture: https://www.dropbox.com/s/bx4i12b007zyied/randomsongpic.gif?dl=1 (No Transparency)
.ysp: https://www.dropbox.com/s/lpuid7upfv5rz29/randomsong.ysp?dl=1
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there should be a block called "stop all" but it has a nub at the bottom and that script can keep going
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Can i become a librarian?
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l-drago100000 wrote:
Can i become a librarian?
I'm sorry, but I don't believe we're hiring any more librarians at the moment.
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Does anyone know the comment block's blockspec?
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wow man... those blocks are so helpful in byob... like the fading one and the say script one... i might start a sprite library!
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How can you make a block with text on the top and input on the bottom?
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DON'T TRY THE "switch weither hidden or showing" BLOCK IT, WILL CRASH FOREVER!!!
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connormonster1220 wrote:
DON'T TRY THE "switch weither hidden or showing" BLOCK IT, WILL CRASH FOREVER!!!
Were you using it on the background?
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Hardmath123 wrote:
connormonster1220 wrote:
DON'T TRY THE "switch weither hidden or showing" BLOCK IT, WILL CRASH FOREVER!!!
Were you using it on the background?
I would imagine that would cause some issues. It should be fixable, though, with the addition of code that checks whether "self" equals the stage and then returns self.
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connormonster1220 wrote:
How can you make a block with text on the top and input on the bottom?
It requires you to make a whole new subclass of CBlockMorph with custom drawing methods. I made one once, but I lost the code a long time ago. I might try again soon.
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http://postimage.org/image/po5uez0pd/
Performs a check on the sprite, deletes if it finds out thats its a clone. Works well with a 'Recieve: Delete Clones@ then run this block, ive tested it; your parent Sprites are safe!
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Whenever I try to add the switch rotation style block, it gives a BFE (Big Fat Error), and asks me to select some stuff. I am using the Scource Code, what do I need to select. I did it before.
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MrFlash67 wrote:
Whenever I try to add the switch rotation style block, it gives a BFE (Big Fat Error), and asks me to select some stuff. I am using the Scource Code, what do I need to select. I did it before.
where do you add it?
make sure the blockspec follows these rules:
#('name' #- #selector)
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dreamod wrote:
MrFlash67 wrote:
Whenever I try to add the switch rotation style block, it gives a BFE (Big Fat Error), and asks me to select some stuff. I am using the Scource Code, what do I need to select. I did it before.
where do you add it?
make sure the blockspec follows these rules:Code:
#('name' #- #selector)
I don't have to keep the #'s, do I? The part that I am having trouble with is the last part. (Sorry for not being clear earlier.
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MrFlash67 wrote:
dreamod wrote:
MrFlash67 wrote:
Whenever I try to add the switch rotation style block, it gives a BFE (Big Fat Error), and asks me to select some stuff. I am using the Scource Code, what do I need to select. I did it before.
where do you add it?
make sure the blockspec follows these rules:Code:
#('name' #- #selector)I don't have to keep the #'s, do I? The part that I am having trouble with is the last part. (Sorry for not being clear earlier.
What does it say?
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dreamod wrote:
MrFlash67 wrote:
dreamod wrote:
where do you add it?
make sure the blockspec follows these rules:Code:
#('name' #- #selector)I don't have to keep the #'s, do I? The part that I am having trouble with is the last part. (Sorry for not being clear earlier.
What does it say?
Unknown variable: t2
please correct, or cancel
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MrFlash67 wrote:
dreamod wrote:
MrFlash67 wrote:
I don't have to keep the #'s, do I? The part that I am having trouble with is the last part. (Sorry for not being clear earlier.What does it say?
Unknown variable: t2
please correct, or cancel
On the second line before the | add t2.
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dreamod wrote:
MrFlash67 wrote:
dreamod wrote:
What does it say?Unknown variable: t2
please correct, or cancelOn the second line before the | add t2.
Thanks....I think. Do I add that at the very start, or at the 2nd line of the little bit of code?
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