Convert the screen into a 480*360 array, and let color sensing be on that instead of bitmaps or whatever we have now. Then all color-sensing problems will be fixed, like my games. PPTracks is even more horrible online now.
Last edited by Molybdenum (2012-09-10 18:24:41)
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Generally colour sensing in general is slow or inaccurate, and using it I'd consider bad practice. Using an actual array for sensing, while taking some time, is far more useful. For example I know your game uses a grid snapping system, so you don't need a 480x360 grid, only 480/grid size
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zammer990 wrote:
Generally colour sensing in general is slow or inaccurate, and using it I'd consider bad practice. Using an actual array for sensing, while taking some time, is far more useful. For example I know your game uses a grid snapping system, so you don't need a 480x360 grid, only 480/grid size
general color sensing
is general
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BirdByte wrote:
zammer990 wrote:
Generally colour sensing in general is slow or inaccurate, and using it I'd consider bad practice. Using an actual array for sensing, while taking some time, is far more useful. For example I know your game uses a grid snapping system, so you don't need a 480x360 grid, only 480/grid size
general color sensing
is general
Is that a meme? Anyway, the reason I want the screen in general to be fixed, it that some 2 pixels are cut off sometimes on PPTracks.
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BirdByte wrote:
zammer990 wrote:
Generally colour sensing in general is slow or inaccurate, and using it I'd consider bad practice. Using an actual array for sensing, while taking some time, is far more useful. For example I know your game uses a grid snapping system, so you don't need a 480x360 grid, only 480/grid size
general color sensing
is general
XD My bad.
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zammer990 wrote:
Generally colour sensing in general is slow or inaccurate, and using it I'd consider bad practice. Using an actual array for sensing, while taking some time, is far more useful. For example I know your game uses a grid snapping system, so you don't need a 480x360 grid, only 480/grid size
Also, I actually program in VB every few months when I have an idea that it too awesome for scratch, so I actually know some things about arrays.
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