I think it would be great I have a hat block (like when sprite clicked) thats like this:
When <>// actually a hat block with a boolean insert
When gf clicked Forever If <>Why is this? It reduces lag because it wouldnt need a continuously running script. You just insert a boolean (sensing blocks mainly) and when the statement is true it performs the script. So for example:
When <touching [sprite 2 v]> Move (4) steps
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If there was this block, people could say
When <1=1>
i.e.
When <[1]=[1]>and the script would always be running. You could never stop it.
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thebriculator wrote:
If there was this block, people could say
When <1=1>
i.e.When <[1]=[1]>and the script would always be running. You could never stop it.
I don't support
No, it'd be stopped by the stop button or stop all scripts block.
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thebriculator wrote:
If there was this block, people could say
When <1=1>
i.e.When <[1]=[1]>and the script would always be running. You could never stop it.
I don't support
that would be exactly the same as
when gf clicked forever do stuff
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Would be a nice feature for new Scratchers, but has such an easy workaround that it's not really necessary.
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Wes64 wrote:
thebriculator wrote:
If there was this block, people could say
When <1=1>
i.e.When <[1]=[1]>and the script would always be running. You could never stop it.
I don't supportthat would be exactly the same as
when gf clicked forever do stuff
no, because the headblock would restart, even if you stopped the project
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That's right, taddl, @Wes64 and veggieman001
whenever you stopped the project, the hat block would become active again
Last edited by thebriculator (2012-09-09 22:22:14)
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You're right, it would start again even after stop all. O.o
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