I need help making a bounce engine. I don't want to over-complicate it with so many complex scripts. I just want a nice, clean, and smooth bounce after the character falls down.
Any ideas?
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It depends... what kind of surface is the player falling on? Is the environment composed of horizontal and vertical walls, or something a bit more complicated? What method are you currently using to control the player? Does he use x- and y-velocity to simulate gravity, or direction and a "steps" variable?
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Thescratch3 wrote:
I need help making a bounce engine. I don't want to over-complicate it with so many complex scripts. I just want a nice, clean, and smooth bounce after the character falls down.
Any ideas?
i have a simple bouncing script in this http://scratch.mit.edu/projects/ZombieHappines/2727885


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