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#1 2012-07-25 13:05:52

tenzinkendrick
Scratcher
Registered: 2010-03-09
Posts: 70

Rpg

An idea for anyone who wants it. How about an RPG, but unlike the current scratch RPGs like Fable Quest 3 and Parallel Woods, this one has a very flexible which the character is free to influence. My idea is a fantasy RPG where a male/female character's village is burned to the ground by a clan of bandits, and he escapes the wreckage. That will be a point to start on, say the beginning will be a tutorial level showing basic movement, how to sneak (optional, for this bit your character may be sneaking around one of the bandits) and how to fight.

I do not think most of the characters should be unstrikable. Perhaps you could go in a slight Morrowind fashion, meaning that any character can be killed though they will put up a fight. Though unlike Morrowind the storyline should change depending on who you kill and what you do. I would say there should be at least a choice between going on the path to good and the path to evil. You should add several guilds perhaps, for side-quests, and it should be a top-down view game to make programming simpler on yourself. I say that there should be at least fifty characters which are recognisable as individuals, alongside another hundred or so shopkeepers, innkeepers and others. Perhaps enemies can randomly spawn in certain areas, such as wolves in a forest.

I say there should be several possible paths to follow, and perhaps, you could add vamparism and lycanthropy into the plotline. Say, in certain areas vampire characters could reside, and if they attack you there is a chance of you getting vamparism, though it should give you three or so days to cure it before it's effects set in. If you choose to add vamparism add a day-and-night cycle and an option when near a bed to, say, sleep until night or sleep until day. A lycan character may also reside in a certain area and if you come across him by night then if he attacks you there is a chance of you getting the disease and so on.

Other things you could add may be: If you kill someone's aunt/uncle/father/mother/son/daughter/niece/nephew/husband/wife/grandfather/grandmother and they learn about it they may send mercenaries at you. Thanks for reading this far!

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#2 2012-07-27 07:19:05

Maki-Tak
Scratcher
Registered: 2008-03-10
Posts: 100+

Re: Rpg

The idea that you are proposing is one of vast proportions. Games with many possible outcomes requires a lot of scripting for each possible outcome.
One RPG I played in 2002 was like what you were describing. But the outcome of the game depended on a good/evil variable. 100 meant good, 50 meant neutral, and 0 meant evil. Doing good deeds would raise this variable, and breaking laws would lower that variable. Every npc would take this variable into account and it would affect how they reacted to you. This variable would ultimately define which path you take and how the game ends.


http://i.cubeupload.com/zZE0XJ.png

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#3 2012-07-27 14:36:27

tenzinkendrick
Scratcher
Registered: 2010-03-09
Posts: 70

Re: Rpg

Maki-Tak wrote:

The idea that you are proposing is one of vast proportions. Games with many possible outcomes requires a lot of scripting for each possible outcome.
One RPG I played in 2002 was like what you were describing. But the outcome of the game depended on a good/evil variable. 100 meant good, 50 meant neutral, and 0 meant evil. Doing good deeds would raise this variable, and breaking laws would lower that variable. Every npc would take this variable into account and it would affect how they reacted to you. This variable would ultimately define which path you take and how the game ends.

Thanks. I was simply giving an idea so that if anyone came along with the patience and skill to carry it out they could. But thanks

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#4 2012-08-08 14:09:02

bioniclefreakgabe2
Scratcher
Registered: 2012-02-25
Posts: 27

Re: Rpg

tenzinkendrick wrote:

Maki-Tak wrote:

The idea that you are proposing is one of vast proportions. Games with many possible outcomes requires a lot of scripting for each possible outcome.
One RPG I played in 2002 was like what you were describing. But the outcome of the game depended on a good/evil variable. 100 meant good, 50 meant neutral, and 0 meant evil. Doing good deeds would raise this variable, and breaking laws would lower that variable. Every npc would take this variable into account and it would affect how they reacted to you. This variable would ultimately define which path you take and how the game ends.

Thanks. I was simply giving an idea so that if anyone came along with the patience and skill to carry it out they could. But thanks

Can you give a link to this RPG you described?

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#5 2012-09-06 05:10:09

Maki-Tak
Scratcher
Registered: 2008-03-10
Posts: 100+

Re: Rpg

http://www.avernum.com/avernum3/index.html  big_smile


http://i.cubeupload.com/zZE0XJ.png

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#6 2012-09-06 19:02:50

Zeratul
Scratcher
Registered: 2009-11-14
Posts: 78

Re: Rpg

I am undertaking such a project


MyLife                                       
Releases 8/10/00                                       ESRB Rating: ROFLMAO!

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#7 2012-09-06 19:11:12

Zeratul
Scratcher
Registered: 2009-11-14
Posts: 78

Re: Rpg

Zeratul wrote:

I am undertaking such a project

That said i need some sprites...


old, dark, pretty realistic

Last edited by Zeratul (2012-09-06 19:15:22)


MyLife                                       
Releases 8/10/00                                       ESRB Rating: ROFLMAO!

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