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#26 2012-08-31 14:31:27

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

Borrego6165 wrote:

perhaps a link to my review would be a good idea?

Also, I'm planning on making a new game called Generation: Cities (a reboot of the Generation X-Thousand series) but I'll be needing building graphics. Seen as you're so great at drawing (and don't worry, this won't be coming out until Mega Hospital Inc is finished and the demo isn't even finished yet) I was wondering whether you could do them for me?

For now, all I'll need is test-buildings (so that you can get practise drawing from Trimetric angles like Simcity 4) because I'm still not 100% sure as to what size and scale they'll be for the cloning engine. So, if you accept I'd like to see how you'd design the following:

(If you decline just tell me to cluck off)
-A House (For general purposes)
-A Skyscraper (For scale and excitement purposes)
-A Garage (For detail purposes)

i guess I can but i make no promises that I will get them done soon.

also dont expect me to draw more than ten building for you. I am good at drawing but I dont want to do tons of work. id much rather build a program that generates buildings itself than draw by hand.


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#27 2012-08-31 14:38:46

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Spectrum 2 Tutorial

Wes64 wrote:

Borrego6165 wrote:

perhaps a link to my review would be a good idea?

Also, I'm planning on making a new game called Generation: Cities (a reboot of the Generation X-Thousand series) but I'll be needing building graphics. Seen as you're so great at drawing (and don't worry, this won't be coming out until Mega Hospital Inc is finished and the demo isn't even finished yet) I was wondering whether you could do them for me?

For now, all I'll need is test-buildings (so that you can get practise drawing from Trimetric angles like Simcity 4) because I'm still not 100% sure as to what size and scale they'll be for the cloning engine. So, if you accept I'd like to see how you'd design the following:

(If you decline just tell me to cluck off)
-A House (For general purposes)
-A Skyscraper (For scale and excitement purposes)
-A Garage (For detail purposes)

i guess I can but i make no promises that I will get them done soon.

also dont expect me to draw more than ten building for you. I am good at drawing but I dont want to do tons of work. id much rather build a program that generates buildings itself than draw by hand.

if you think it'll save you time and make great buildings then go for an auto-building maker! good luck! if not, then I'm stuck because I've got 91 tile types so I might have to do them myself, because I can't ask multiple scratchers as the style of each will be too different, and I can't expect one person to do it all but then again do I deserve to have to draw them all, then having to program those and the rest of the game? (guilty time)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#28 2012-09-01 14:19:48

Scratcher456
Scratcher
Registered: 2010-12-04
Posts: 58

Re: Spectrum 2 Tutorial

OK, this probably seems stupid, but, how do you actually use the Spectra in battle? Do you have to swap them for a team member?


Mining diamonds, mining diamonds, mining diamonds...

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#29 2012-09-01 16:36:19

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

Scratcher456 wrote:

OK, this probably seems stupid, but, how do you actually use the Spectra in battle? Do you have to swap them for a team member?

Menu System
Spectra - organize your party. The 3 monsters in the top row will be used in battle. You can view stats, and swap Spectra in and out of your party. When viewing stats, you can also view the specifics on Techniques.

the magic original post of awesomeness tells all


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#30 2012-09-02 11:19:57

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

bump


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#31 2012-09-02 11:49:09

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Spectrum 2 Tutorial

a while ago  tongue  wrote:

if you think it'll save you time and make great buildings then go for an auto-building maker! good luck! if not, then I'm stuck because I've got 91 tile types so I might have to do them myself, because I can't ask multiple scratchers as the style of each will be too different, and I can't expect one person to do it all but then again do I deserve to have to draw them all, then having to program those and the rest of the game? (guilty time)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#32 2012-09-02 13:18:20

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

Borrego, it may take a while. Ive got school and homework, and that's first priority. I have not forgotten.


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#33 2012-09-02 13:29:00

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Spectrum 2 Tutorial

Wes64 wrote:

Borrego, it may take a while. Ive got school and homework, and that's first priority. I have not forgotten.

don't worry there's no rush, all i needed was a reply  smile  any favours you need doing just ask me!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#34 2012-09-02 17:13:28

evo12
Scratcher
Registered: 2012-03-17
Posts: 100+

Re: Spectrum 2 Tutorial

Wes64 wrote:

Borrego, it may take a while. Ive got school and homework, and that's first priority. I have not forgotten.

What grade? I'm going into 5th  tongue

Last edited by evo12 (2012-09-02 17:13:52)


http://i46.tinypic.com/2qjvqcw.jpg

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#35 2012-09-02 17:35:30

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Spectrum 2 Tutorial

i'm starting year 11 encase anyone's wondering!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#36 2012-09-02 17:47:05

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

evo12 wrote:

Wes64 wrote:

Borrego, it may take a while. Ive got school and homework, and that's first priority. I have not forgotten.

What grade? I'm going into 5th  tongue

eeeehhh don't really want to say

but I can tell you im a lot older than you. 5th grade was the year I invented Spectrum! but I didnt have the tools or knowledge to make it for a long time


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#37 2012-09-02 17:52:54

thebriculator
Scratcher
Registered: 2011-07-11
Posts: 500+

Re: Spectrum 2 Tutorial

What? Spectrum was in 5th Grade? but you must've actually uploaded the project alot later...


.     http://tiny.cc/2cwgpw    http://tiny.cc/viwgpw    http://tiny.cc/iwwgpw

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#38 2012-09-02 17:58:11

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Spectrum 2 Tutorial

what's year 11 in american?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#39 2012-09-02 18:09:15

videogame9
Scratcher
Registered: 2008-05-12
Posts: 1000+

Re: Spectrum 2 Tutorial

Borrego6165 wrote:

what's year 11 in american?

I assume it's eleventh grade, but I'm not sure.


http://img641.imageshack.us/img641/4118/newvg9logo.png
QUOTE OF THE RIGHT NOW: why are we arguing about dead babies? -videogame9

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#40 2012-09-02 18:25:09

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

thebriculator wrote:

What? Spectrum was in 5th Grade? but you must've actually uploaded the project alot later...

thats the year I came up with the idea. i didnt actually make it for many years.


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#41 2012-09-03 06:14:55

evo12
Scratcher
Registered: 2012-03-17
Posts: 100+

Re: Spectrum 2 Tutorial

Wes64 wrote:

thebriculator wrote:

What? Spectrum was in 5th Grade? but you must've actually uploaded the project alot later...

thats the year I came up with the idea. i didnt actually make it for many years.

I made Draw2Win when I was nine!


http://i46.tinypic.com/2qjvqcw.jpg

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#42 2012-09-03 06:15:56

evo12
Scratcher
Registered: 2012-03-17
Posts: 100+

Re: Spectrum 2 Tutorial

videogame9 wrote:

Borrego6165 wrote:

what's year 11 in american?

I assume it's eleventh grade, but I'm not sure.

10th grade.


http://i46.tinypic.com/2qjvqcw.jpg

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#43 2012-09-03 06:18:37

evo12
Scratcher
Registered: 2012-03-17
Posts: 100+

Re: Spectrum 2 Tutorial

Wes64 wrote:

maxdoss wrote:

This helped a little. btw, what do you use to make your sprites?

my hands and a pencil, and msPaint and photoshop

Wow, I am terrible at drawing...


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#44 2012-09-03 16:30:43

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

You can now view an index of monster stats and locations here.


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#45 2012-09-03 19:51:20

legomanz
Scratcher
Registered: 2011-06-18
Posts: 100+

Re: Spectrum 2 Tutorial

how did you make it so when you click the image it goes to spectrum 2?


http://i49.tinypic.com/2n0vnfm.png

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#46 2012-09-04 20:52:11

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Spectrum 2 Tutorial

legomanz wrote:

how did you make it so when you click the image it goes to spectrum 2?

Code:

[url=http://scratch.mit.edu/projects/Wes64/2750956][img]http://i50.tinypic.com/2njehoz.gif[/img][/url]

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#47 2012-09-05 08:58:35

legomanz
Scratcher
Registered: 2011-06-18
Posts: 100+

Re: Spectrum 2 Tutorial

thanks  smile


http://i49.tinypic.com/2n0vnfm.png

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