Introduction
I sort of let this thread drift into inactivity, but it's back now in celebration of the opening of The Top Ten Rated Projects of the Week thread. I'm going to be a bit more harsh this time around, so don't expect to even break 80.
Criteria
Programming (20/20)
Graphics (20/20)
Gameplay (20/20)
Idea (10/10)
Music (10/10)
Addictiveness (10/10)
Extra Credit (10/10)
Score Key
95-100 A+! Feature worthy!
90-100 A! Love-it worthy!
80-90 B! Not Bad!
70-80 C, Pretty Good!
50-70 D, You're getting the hang of it!
0-50 F, There's some major problems, fix them, and you'll have it in no time!
Closing Remarks
Projects exceeding 95/100 and still meeting all requirements will be suggested for featuring, projects exceeding 90/100 get a love it. Post below with a link to get reviewed!
Last edited by sonicfan12p (2013-01-15 17:03:36)
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Very early BETA but I need feedback before I start the official version for 2.0
if you're wondering about some of the graphics and diseases I'll be using click here for extra screenshots.
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MHI Demo
Programming 15/20
Graphics 15/20
Gameplay 10/20
Music 5/10
Addictiveness 1/10
Idea 10/10
Idea's portrayal 2/10
Final Score 58/100
Now I know you may not like that score, but remember, it's an early beta. I shall explain in detail for you, since I know if I don't you will ask me to anyway. The Graphics were good, not perfect, but whose are? Programming was good as usual, with points taken off for the sole purpose that it's beta. Gameplay was actually not what I expected, even for a beta, there were a few glitches, such as the shrinker glowing when the lobby was needed, and the shrinker being placed, then the advisor moves on, without letting me put it down. Than he says he put in staff and patients, but he didn't. Music, gets a bit repetitive after a while, since there is only one selection. Not addicting yet, being an unfinished work. It is a great idea! But your portrayal is not yet complete. I look forward to it's completion and full release!
Last edited by sonicfan12p (2013-01-15 15:02:47)
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A simple. addicting mini game, Balloon Dodge
No music, but it will probably compensate by scoring higher in other categories. Anyway, sometimes music isn't important
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Balloon Dodge
Programming 15/20
Graphics 18/20
Gameplay 15/20
Addictiveness 8/10
Music 1/10
Idea 10/10
Idea Portrayal 8/10
Total Score 75/100
Pretty Good! It is addicting just like you said, but sadly my mouse is glitchy, so I didn't get too far. ( stupid mouse!!!) Oh well. Anyway, good except for those few glitches you mentioned, and you had some sound, a pop. that will earn you 1 point! (claps) Anyway, good game, thanks for having me review it!
Last edited by sonicfan12p (2013-01-15 15:03:00)
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Actually, just playing it now, I could update it a bit. Might be a BD2 coming out, maybe not.
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sonicfan12p wrote:
Alright, I'll edit this post when done.
Okay, done. MHI Demo
Programming 15/20
Graphics 15/20
Gameplay 10/20
Music 5/10
Addictiveness 1/10
Idea 10/10
Idea's portrayal 2/10
Final Score 58/100
Now I know you may not like that score, but remember, it's an early beta. I shall explain in detail for you, since I know if I don't you will ask me to anyway. The Graphics were good, not perfect, but whose are? Programming was good as usual, with points taken off for the sole purpose that it's beta. Gameplay was actually not what I expected, even for a beta, there were a few glitches, such as the shrinker glowing when the lobby was needed, and the shrinker being placed, then the advisor moves on, without letting me put it down. Than he says he put in staff and patients, but he didn't. Music, gets a bit repetitive after a while, since there is only one selection. Not addicting yet, being an unfinished work. It is a great idea! But your portrayal is not yet complete. I look forward to it's completion and full release!
if i can get above 50 on this I can easily get above 90 with the full one! woo! still, the rooms will not look pixellated with the vector graphics, (they have to be imported from Power-Point where I use auto shapes to make the room templates and then re-colour with either PP again or Photoshop) the programming will be improved when it all works (the tutorial was meant to include the other flashing buttons,. all i had to do was delay them until they are needed, but t required the clone system to finish the tutorial) and there will be a music playlist like in Generation: 4000. The buttons with the pad locks on them will lead to the campaign and sandbox modes and there will be unlimited rooms, patients and staff!
also, what were you expecting the game-play to be like? isometric like G:4000 and theme hospital or even top-down? I thought I'd go for something more unique. so what were u expecting?
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I was expecting it to work a bit more smoothly, and I was kind of expecting the same view as generations. You're right though, it is unique! Can't wait to see the full game!
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the fading out for the menus works beautifully offline, but when i finally tested it online they were sluggish. it's a shame, the menu looked great before
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Please review this! EPNinjaObjective-Story of the Sprite Thanks if you do!
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EPNinjaObjective-Story of the Sprite
Programming: 19/20
Graphics: 19/20
Gameplay: 19/20
Music: 5/10
Addictiveness: 6/10
Idea: 10/10
Idea Portrayal: 9/10
Total: 87/100
It is epic, as comments have said on your project. It was near perfect, no glitches I noticed, excellent artwork, very smooth! But the music was extremely short and repetitive, for such a long game as this, that isn't the music of choice. The gameplay got repetitive once I got to the final battle, perhaps you could spice it up a bit? It was a truly original idea, I would have never thought of such a thing! It was very well done, so congrats on almost hitting the 90's!
Last edited by sonicfan12p (2013-01-15 15:03:18)
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Generation:4001 Gold! please
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Borrego, since I'm reporting for the project review of the Scratch Chatter, and I selected Generation 4001 Gold, Your review will come in the next issue of the paper. Be looking out for it!
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Alright, I can do that when I'm done with the report.
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Wait a minute, do you review projects? I do too, I'm still new though. Please check out my latest project, for all reviewers.
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sonicfan12p wrote:
Alright, I'll get to that later today. Will edit this post when done.
EPNinjaObjective-Story of the Sprite
Programming: 19/20
Graphics: 19/20
Gameplay: 19/20
Music: 5/10
Addictiveness: 6/10
Idea: 10/10
Idea Portrayal: 9/10
Total: 87/100
It is epic, as comments have said on your project. It was near perfect, no glitches I noticed, excellent artwork, very smooth! But the music was extremely short and repetitive, for such a long game as this, that isn't the music of choice. The gameplay got repetitive once I got to the final battle, perhaps you could spice it up a bit? It was a truly original idea, I would have never thought of such a thing! It was very well done, so congrats on almost hitting the 90's!
Thanks for the great review. I had to use short music loops cos I was running out of space with big ones. Also for the final battle I did add new music and add two different move sets for the final boss, one of which almost kills you instantly, so you had to watch him and block. And by the way, have you beaten the game? I don't think this is a legit review if you haven't beaten the game.
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epninja wrote:
sonicfan12p wrote:
Alright, I'll get to that later today. Will edit this post when done.
EPNinjaObjective-Story of the Sprite
Programming: 19/20
Graphics: 19/20
Gameplay: 19/20
Music: 5/10
Addictiveness: 6/10
Idea: 10/10
Idea Portrayal: 9/10
Total: 87/100
It is epic, as comments have said on your project. It was near perfect, no glitches I noticed, excellent artwork, very smooth! But the music was extremely short and repetitive, for such a long game as this, that isn't the music of choice. The gameplay got repetitive once I got to the final battle, perhaps you could spice it up a bit? It was a truly original idea, I would have never thought of such a thing! It was very well done, so congrats on almost hitting the 90's!Thanks for the great review. I had to use short music loops cos I was running out of space with big ones. Also for the final battle I did add new music and add two different move sets for the final boss, one of which almost kills you instantly, so you had to watch him and block. And by the way, have you beaten the game? I don't think this is a legit review if you haven't beaten the game.
Yes, I beat the game, it was a hard fought victory though! It got tougher at the end! And I noticed his second move, kind of spooky, most of my moves were block and repair in that battle! I understand with the music, but there is a way to get big ones in there. In the scratch editor, click Edit at the top, select compress sounds, and select the tiniest one. It should still sound fine, and now it's super small, and you don't have to compress images.
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engineeringstudio wrote:
Wait a minute, do you review projects? I do too, I'm still new though. Please check out my latest project, for all reviewers.
Please tell me specifically which project you want reviewed, that way I don't pick the wrong one.
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The Scratch Chatter Issue 1-2
Programming: 19/20
Graphics: 19/20
Gameplay: 19/20
Idea: 10/10
Idea Portrayal: 9/10
Music: 0/10
Addictiveness: 0/10
76/100
Good job! My only complaint is that there is no background music. Other than that, pretty smooth!
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can you still make a review on here? by the sounds of things scratch chatter isn't doing well and I don't wanna wait 20million years for the next issue
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Where did you hear that? We're doing fine. A tiny bit rushed, perhaps, but the next issue should come out sunday.
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Fallout - The Dying World
Programming: 19/20
Graphics: 19/20
Gameplay: 17/20
Music: 8/10
Idea: 5/10
Addictiveness: 6/10
Idea Portrayal: 10/10
Total 84/100
Very good! I like this game a lot! Very smooth, graphics were good, but the variables hid me part of the time. The music is pretty fitting, but the idea isn't entirely original, an example of a predeccessor would be Wes64's Aftermath. Still great though!
Last edited by sonicfan12p (2012-09-21 15:48:22)
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I guess I'll bring this back, In celebration of the Top Ten Rated of the Week thread.
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