^^^ That works, but it also works to have the number be the amount of sprites you have.
I strongly question the absence of the "Go to back" and "go forward () layers" blocks.

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TheMagician wrote:
^^^ That works, but it also works to have the number be the amount of sprites you have.
I strongly question the absence of the "Go to back" and "go forward () layers" blocks.
well go forward () layers can be done like this
go back (-5) layers
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we should have a go to back script or not have a go to front script.
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The go to back script would be "go back (x) layers" where x is the sum of the number of sprites you have and the number of variables/lists you have displayed onscreen. Most people just play it safe and use a ridiculously large number.
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There isn't really a reason to have a 'go to back' script. If you want, make a variable with a value equal to the number of sprites in the project and go back that many layers.
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Prestige wrote:
There isn't really a reason to have a 'go to back' script. If you want, make a variable with a value equal to the number of sprites in the project and go back that many layers.
^^ Except that the number of layers you have to go back is equal to the number of sprites plus the number of variables/lists shown (each variable gets a layer of its own). Otherwise you could theoretically end up in front of some other sprites if there are variables near the top of the screen.
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