I am making a scroller,and I am wandering how do I make the character sprite be a specific costume when idle. Any help?
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The easiest way would be to make all your animations a broadcast and have it default to the default state every loop. Alternatively, you could end every animation with "switch to costume [default v]
when gf clicked forever if<key [right arrow v] pressed?> broadcast [walk right v] and wait end if<key [left arrow v] pressed?> broadcast [walk left v] and wait end etc. switch to costume [default v] // e.g. "standing" costume
Last edited by MoreGamesNow (2012-09-02 22:04:28)
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How do you do the red ones? I know they aren't variables?
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rocketthecat5 wrote:
How do you do the red ones? I know they aren't variables?
They simply mean to fill in the red spots with the scripts you want for it, for example, the "block"
movement scriptswould mean, whatever scripts you want for its movement.
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