Oh, and the antagonists are evil plant killers.
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berberberber wrote:
Oh, and the antagonists are evil plant killers.
What should we call it?
Plant Quest?
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I don't know, but It should send an enviromental message, (the game) too.
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berberberber wrote:
I don't know, but It should send an enviromental message, (the game) too.
Yeah.
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berberberber wrote:
This is gonna be awesome! :giddyface:
Yes, yes it is.
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berberberber wrote:
This is gonna be awesome! :giddyface:
Are you going to start on it, and we can go from there?
Try making a simple (but good) title screen with a decent intro and all of that.
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Berberberber, you were confirmed as active, so I changed you from Unknown status to very active status.
(You didn't say how active you were going to be when you signed up.)
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Bump
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- Reason you want to join.: I like programming in scratch. I've joined many collabs but none of them have aver gotten anywhere at all.
- What you want to help with (Art, scripting, etc.): Scripting, sound, and I'm learning MySQL.
- How active you are able to be.: Pretty active.
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Bump
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I check this like every five minutes but don't reply.
Now that we have an evil plant game to do, what can I help out with?
And, throughout the game, we could have helpful tips on playing, gardening, and other stuff.
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humhumgames wrote:
I check this like every five minutes but don't reply.
Now that we have an evil plant game to do, what can I help out with?
And, throughout the game, we could have helpful tips on playing, gardening, and other stuff.
You work on what your job for the collab is.
And sure.
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Ztype wrote:
Why I'd like to join: Ill be very active in weekdays as well. Im a programmer.
My best projects: Any of the latest ones (the latest is still in production).
So I'm going to assume you want a job as a Scripter?
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Alright, guys, I think we have enough members to start a first project, but I'm still going to enable the ability to join. Especially if someone is interested in becoming part of the development team.
Now, berberberber, since you gave the idea, you can assign specific jobs for people (I.e the intro, the title screen, etc.). But in order for someone to do something, it has to be related to their job in the collab.
Some exceptions come if a person who is asked to make a title screen doesn't have the scripting job, but the art job, because it's not too much of advanced scripting.
If that was confusing, here's it in simple words: Non-Scripters can make little things like title screens and things (If they have the "art" job.) since things like that really rely on art.
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CJ was an unknown before, but I confirmed him as "not active".
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Okay, so first of all, I think it should have a cartoony feel to it.
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berberberber wrote:
Okay, so first of all, I think it should have a cartoony feel to it.
I like it already. XD
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What do you mean? Should it be cartoony, or realistic?
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berberberber wrote:
What do you mean? Should it be cartoony, or realistic?
I'm saying cartoon-y is good, because that's the only style I can draw in
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Well, okay. I can't do anything right now, but I will be able to tommorow.
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berberberber wrote:
Well, okay. I can't do anything right now, but I will be able to tommorow.
Okay.
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