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#1 2012-08-29 19:54:36

bullelk12
Scratcher
Registered: 2012-05-26
Posts: 100+

To much data?

I'm making a scratch project that could very well include thousands of scripts. Is possible to overload the project to the point where it will be very slow to not working at all?

Last edited by bullelk12 (2012-08-29 19:54:51)


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#2 2012-08-29 20:38:25

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: To much data?

it is possible but not in the way you think

just dont put too many huge scripts on the same sprite and you should be fine


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#3 2012-08-30 02:00:16

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: To much data?

The more repeat or forever loops there are, the slower the project will run - if you're going to have thousands of scripts, the amount of loops in them will very likely ruin the project  hmm


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#4 2012-08-30 02:36:04

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: To much data?

Jonathanpb is right. If you have a lot of forever loops running at the same time, things will slow down dramatically. Try condensing them into one or two forever loops.


I don't know why you say goodbye, I say hello!  big_smile

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#5 2012-08-30 05:40:16

BirdByte
Scratcher
Registered: 2012-07-07
Posts: 1000+

Re: To much data?

@Jonathanpb +1

For projects like that people usually make a 1s1s project, as most scripts are used to get data from one script to another, which isn't necessary in a 1s1s. What I usually do is make the 1s1s script in a few pieces and assemble them later.  smile


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#6 2012-09-04 19:35:09

legobob23o
Scratcher
Registered: 2012-06-22
Posts: 500+

Re: To much data?

I would support. Too many sprites or scripts could crash the project.

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