THIS PART IS NOT IMPORTANT, IF YOU WANT TO KNOW ABOUT THE IDEAS, SKIP TO THE RED PORTION OF THIS POST.
So many people seemed to really enjoy my Tower Defense game, Cyber Defense, that I've decided to compose another Tower Defense-like game. It will not be a sequel, as I do not wish to ruin something that's already good with an addition to its title, but a completely new game, with some of the same scripts from Cyber Defense (like prioritizing the enemies. That was an original script made by me that was very difficult to get right!)
Anyway, I need your best ideas for the new game. Many scratchers were posting what they thought I should add to Cyber Defense in its comments, and they were all really good thoughts! I even went so far as implementing one of the ideas! The ideas I'm looking for are: ANYTHING! Even the basic stuff, such as level selection/creation. How should I make the paths? Should there be a set of difficulties? Should the enemies be allowed to put up some sort of fight? Story line? Most importantly, what should YOU, the player, be in control of? What kind of powerups? What kind of defenses? How should upgrading work? Should I implement a points system? Please help me out on this! I also need a catchy title!
I won't let you down! Thanks!
-Zparx
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I was thinking that you might try to add a variety of towers, units, blockades and traps, kind of like my Elemental TD.
I was also thinking that on some maps, some areas should be dangerous, so you can't build on them unless you spend $x dollars to clean it up. You could also have a special rare event where when you're cleaning up an area, you might find bonus money, traps, or something secret.
I also was thinking that you should have ground enemies and air enemies to spice up the game a bit.
My last idea is that you could give enemies the power to destroy towers, though this might be hard to put in.
I hope that you like my ideas!
Last edited by ErnieParke (2012-08-29 16:03:27)
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Zparx wrote:
THIS PART IS NOT IMPORTANT, IF YOU WANT TO KNOW ABOUT THE IDEAS, SKIP TO THE RED PORTION OF THIS POST.
So many people seemed to really enjoy my Tower Defense game, Cyber Defense, that I've decided to compose another Tower Defense-like game. It will not be a sequel, as I do not wish to ruin something that's already good with an addition to its title, but a completely new game, with some of the same scripts from Cyber Defense (like prioritizing the enemies. That was an original script made by me that was very difficult to get right!)
Anyway, I need your best ideas for the new game. Many scratchers were posting what they thought I should add to Cyber Defense in its comments, and they were all really good thoughts! I even went so far as implementing one of the ideas! The ideas I'm looking for are: ANYTHING! Even the basic stuff, such as level selection/creation. How should I make the paths? Should there be a set of difficulties? Should the enemies be allowed to put up some sort of fight? Story line? Most importantly, what should YOU, the player, be in control of? What kind of powerups? What kind of defenses? How should upgrading work? Should I implement a points system? Please help me out on this! I also need a catchy title!
I won't let you down! Thanks!
-Zparx
Maybe a custom map thing?
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ErnieParke wrote:
I was thinking that you might try to add a variety of towers, units, blockades and traps, kind of like my Elemental TD.
I was also thinking that on some maps, some areas should be dangerous, so you can't build on them unless you spend $x dollars to clean it up. You could also have a special rare event where when you're cleaning up an area, you might find bonus money, traps, or something secret.
I also was thinking that you should have ground enemies and air enemies to spice up the game a bit.
My last idea is that you could give enemies the power to destroy towers, though this might be hard to put in.
I hope that you like my ideas!
That's amazing! I'll have to write that down for sure! Thank you (:
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Zparx wrote:
ErnieParke wrote:
I was thinking that you might try to add a variety of towers, units, blockades and traps, kind of like my ...
I hope that you like my ideas!That's amazing! I'll have to write that down for sure! Thank you (:
Your welcome.
Last edited by ErnieParke (2012-08-31 14:54:38)
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