how do I render 3d wire frame images at any given rotation of the x, y, or z axis? like this except not so complicated. i have looked at the scripts but Id like to understand them.
Last edited by Wes64 (2012-08-28 21:27:08)
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I don't know myself, but you should read up on Euler angles. Because of the way 3d space works, it's difficult to define the orientation of a shape in terms of numbers, since you can achieve the same position with different combinations of x, y, and z rotations.
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I have a couple of projects illustrating 2 axis of rotation. Hopefully the math would be at least a little more understandable.
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AtomicBawm3 wrote:
I have a couple of projects illustrating 2 axis of rotation. Hopefully the math would be at least a little more understandable.
link please
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Been wondering myself actually, I've done quite a bit of research now.
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