Click the image to play!
Spectrum 2 is an epic role-playing game. It features...
- 3 on 3 turn-based combat
- 84 different species of monsters you can capture and use in battle
- over 100 different techniques used by the monsters
- A massive world to explore
Here is Borrego6165's very detailed review!
You can now view an index of monster stats and locations here.
Title menu
Play - play the game. You cannot save your game online. If you wish to save your data you must download.
Credits - view the game's credits.
Export - only works when downloaded. Follow the directions on screen and save your game as a text file.
Import - paste the text file you exported into the game. Warning - importing data will erase your previous data. Please do not import corrupt data.
Game controls
Space - interact/confirm
V - cancel, go back
M - open main menu
T - learn what you are supposed to be doing
Capturing
Only Jacque (the main character) can capture Spectra. Simply choose Capture from her techs menu.
Different Spectra are easier or harder to catch. Generally, strong ones are harder. To increase the chance of a sucessful capture, deal damage to the target. The less health it has left, the more likely you are to catch it.
Menu System
Search - initiate a battle.
Spectra - organize your party. The 3 monsters in the top row will be used in battle. You can view stats, and swap Spectra in and out of your party. When viewing stats, you can also view the specifics on Techniques.Technique Stats
Power - A higher number means more damage dealt.
Type - each Spectra and Technique has its own type. Some types are good or bad against others.Items - organize your items. The 6 items in the top 2 rows are the ones you can acess in battle. You can swap items in and out as you please. Some items cannot be used in battle. In addition, you can use healing items from this menu.
Acquiring itemsIn every hospital there is a medical supplies vendor. Some cities have their own stores. Sometimes, a person you talk to may give you something.
Selling itemsAt every store you can choose to sell some items.Quit - stop playing. Please use this option instead of pressing the stop sign.
Fly - once you are near to the end of the game you will receive a plane. Use this menu to fly to various cities.
Battle system
You can either start a battler by searching, fishing, or sometimes random encounters occur. Each area has different possible encounters.
Attack - deal damage to an enemy. If you press Space with the correct timing, you can combo extra damage.
Defend - protect yourself from damage
Techniques - use special attacks to deal extra damage, raise or lower stats (explained further below), heal yourself, or inflict status conditions (explained below)
Items - use items to heal yourself or raise your own stats (explained below)
Escape - flee from battle. You cannot flee from a boss battle.
Stats
To view stats, open the main menu, select Spectra, and select the Spectra whose stats you wish to view.
Level - a higher level means stronger stats. The maximum level is 100. By winning battles you gain Experience points, which can eventually increast your level. When you level-up, stats are increased.
HP - Health points. Once health points reach 0, that Spectra passes out and can no longer fight. At the end of battles, all passed out Spectra are revived with 1 HP.
P - Technique points. You expend these to use special techniques. Each technique has a specific cost. techniques you cannot afford to use have their cost displayed in red.
ATK - Attack. A higher number means more damage dealt.
DEF - Defense. A higher number means less damage taken.
AGI - Agility. A higher number means that Spectra will usually take its turn sooner in battle.
L - Luck. This affects evasion chances and critical hit (extra damage) chances.
Status conditions
Asleep - the affected battler cannot do anythihng. 50% chance of being cured every turn.
Shock - the affected battler cannot do anything 50% of the time.
Buried - the affected battler cannot do anything for one turn.
Poison - takes 1/16 damage each turn.
Nausea - takes 1/8 damage each turn.
Aflame - takes 1/4 damage each turn
Last edited by Wes64 (2012-09-03 16:31:35)
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wolfdude999 wrote:
You should make a mini-map for it and put it in the thread.
Id rather not because its pretty easy to find your way around, and this IS an adventure game after all.
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Wes64 wrote:
wolfdude999 wrote:
You should make a mini-map for it and put it in the thread.
Id rather not because its pretty easy to find your way around, and this IS an adventure game after all.
Yeah, but this is also supposed to be the walkthrough...
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wolfdude999 wrote:
Wes64 wrote:
wolfdude999 wrote:
You should make a mini-map for it and put it in the thread.
Id rather not because its pretty easy to find your way around, and this IS an adventure game after all.
Yeah, but this is also supposed to be the walkthrough...
shoot no it isn't
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Wes64 wrote:
wolfdude999 wrote:
Wes64 wrote:
Id rather not because its pretty easy to find your way around, and this IS an adventure game after all.Yeah, but this is also supposed to be the walkthrough...
shoot no it isn't
You should change the title then.
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wolfdude999 wrote:
Wes64 wrote:
wolfdude999 wrote:
Yeah, but this is also supposed to be the walkthrough...shoot no it isn't
You should change the title then.
yea i just reported it
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Wes64 wrote:
wolfdude999 wrote:
Wes64 wrote:
shoot no it isn'tYou should change the title then.
yea i just reported it
it's STILL a walkthrough so give me a mini-map!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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It's not a walkthrough!!! It's a tutorial!!! Doesn't anyone get that! Tutorial, menaing manual! It's just telling you how to play the game!
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epninja wrote:
It's not a walkthrough!!! It's a tutorial!!! Doesn't anyone get that! Tutorial, menaing manual! It's just telling you how to play the game!
i accidentally left the word "walkthrough" in the title when I posted this so thats why everyone's confused
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maxdoss wrote:
This helped a little. btw, what do you use to make your sprites?
my hands and a pencil, and msPaint and photoshop
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Love the game, thanks for the instructions!
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Blaze_X wrote:
Wes64 wrote:
Blaze_X wrote:
How do you get through the hole?
you walk up to it.
You just walk to it? I tried that and I went through it.
download the project again you probably pressed the stop sign or did something weird while it was processing the event. I checked and it works fine.
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Wes64 wrote:
Blaze_X wrote:
Wes64 wrote:
you walk up to it.You just walk to it? I tried that and I went through it.
download the project again you probably pressed the stop sign or did something weird while it was processing the event. I checked and it works fine.
Ok Good. I tried it and now it works fine. I don't know what happened before.
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evo12 wrote:
Are you supposed to catch the first spectra?
you HAVE to because the tutorial makes you select capture.
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perhaps a link to my review would be a good idea?
Also, I'm planning on making a new game called Generation: Cities (a reboot of the Generation X-Thousand series) but I'll be needing building graphics. Seen as you're so great at drawing (and don't worry, this won't be coming out until Mega Hospital Inc is finished and the demo isn't even finished yet) I was wondering whether you could do them for me?
For now, all I'll need is test-buildings (so that you can get practise drawing from Trimetric angles like Simcity 4) because I'm still not 100% sure as to what size and scale they'll be for the cloning engine. So, if you accept I'd like to see how you'd design the following:
(If you decline just tell me to cluck off)
-A House (For general purposes)
-A Skyscraper (For scale and excitement purposes)
-A Garage (For detail purposes)
Last edited by Borrego6165 (2012-08-30 11:22:37)
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when you say "If you press Space with the correct timing, you can combo extra damage." Can you give us a tip on when to hit space? Once or many times? Or to just hold it down? Thanks.
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thebriculator wrote:
when you say "If you press Space with the correct timing, you can combo extra damage." Can you give us a tip on when to hit space? Once or many times? Or to just hold it down? Thanks.
ok, hit space once while the damage animation is nearing completion
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