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#1 2012-08-27 10:29:02

Alex7007
New Scratcher
Registered: 2012-08-27
Posts: 2

Walking Animation Help

Hello. I was trying to make a walking animation of my sprite of sora from kingdom hearts chain of memories, but i just cant get it to work. What i am trying to do is to have the sprite change costumes and move if i am holding down the left key, but when i let the key go i want it to go back to the first costume. If anyone has any ideas it would be much appreciated. Thanks   smile

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#2 2012-08-27 15:35:34

OverPowered
Scratcher
Registered: 2012-07-27
Posts: 100+

Re: Walking Animation Help

I believe this is what you are looking for.

when clicked
forever
switch to costume
Idle
if
key
right arrow
pressed
point in direction
90
repeat until
not
key
right arrow
pressed
change x by
WalkSpeed
WalkSpeed = How fast character moves
wait
WalkWait
secs
WalkWait = How long delay between costumes is
next costume
if
costume #
>
LastWalkCostume
switch to costume
Walk1
if
key
left arrow
pressed
point in direction
-90
repeat until
not
key
left arrow
pressed
change x by
WalkSpeed
*
-1
wait
WalkWait
secs
switch to costume
costume #
-
1
if
costume #
>
LastWalkCostume
switch to costume
Walk1

For this to work, you need to set the sprite to only point horizontally. To do this, look to the left of the direction-testing area in the sprite area. You will see three options, select the middle one, or the two-arrowed option.
Hope this is what you needed.  smile


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#3 2012-08-27 20:02:00

tree-hugger
Scratcher
Registered: 2011-11-19
Posts: 38

Re: Walking Animation Help

This is the simplest way I know of to do this:

Here's the normal script for moving:

when clicked
forever
if
key
left arrow
pressed?
switch to costume
moving left 1
wait
0.5
secs
put the "wait" in if you have any more costumes in your walking animation
put the other costumes where these blocks are and put a wait in between each one
if
key
right arrow
pressed?
switch to costume
moving right 1
do the same as above only with your right moving animations

Ok here's the other script you need for this (they both go in the same sprite):

when clicked
forever
if
not ((key [left arrow v]) or (key [right arrow v]))
switch to costume
idle position

Sorry about the orange bit...
The second script is more important, the first script you can do anything you want with (so long as it still works XD).
Anyways hope I helped!  big_smile

Last edited by tree-hugger (2012-08-27 20:10:34)


http://oi48.tinypic.com/1y7tjr.jpghttp://oi50.tinypic.com/28tb34j.jpg                     http://oi50.tinypic.com/21c6v74.jpg                    ...ya, I'm weird... REAL weird...
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#4 2012-08-28 05:58:26

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Walking Animation Help

OverPowered wrote:

I believe this is what you are looking for.

when clicked
forever
switch to costume
Idle
if
key
right arrow
pressed?
point in direction
90
repeat until
not
key
right arrow
pressed?
change x by
WalkSpeed
WalkSpeed = How fast character moves
wait
WalkWait
secs
WalkWait = How long delay between costumes is
next costume
if
costume #
>
LastWalkCostume
switch to costume
Walk1
if
key
left arrow
pressed?
point in direction
-90
repeat until
not
key
left arrow
pressed?
change x by
WalkSpeed
*
-1
wait
WalkWait
secs
switch to costume
costume #
-
1
if
costume #
>
LastWalkCostume
switch to costume
Walk1

For this to work, you need to set the sprite to only point horizontally. To do this, look to the left of the direction-testing area in the sprite area. You will see three options, select the middle one, or the two-arrowed option.
Hope this is what you needed.  smile

Fixed.


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