The sevaral factions in the land of Bane have gone to war. Some have banded together to create greater forces.
Units:
Head Wizard (+3 magic bonus, +5 MP)
Wizard (+1 MAG, +3 MP)
Rider (+1 SPD ,Gains skill "Ride")
Knight (+1 ATK, +1 DEF)
Archer (+1 RAN, +1 ACY)
Barbarian (+5 HP, Gains skill "Beserk")
Animagus (Gain skill "Change Form-[Choose an Animal to go here!])
Feel free to suggest more units! I will add them to the list!
Factions:
Light (Grey Alliance)
-
Dark (Grey Alliance)
-Shade* (KeikiJ)
Water (Storm Alliance)
-
Wind (Storm Alliance)
-
Fire (Ruoned Alliance)
-
Earth (Ruined Alliance)
-
Animorphous (Hidden Alliance)
-
Crystal (Hidden Alliance)
-Furore* (Almanac)
Feel free to start your own alliance!
Character Sheet (Copy and Paste in your post, then Fill it in and add your bonuses and spend you skill points on your stats:
*Name Here*-*Faction Here*-*Unit Type Here*
LvL 1
_______________
Skill Points: 3
HP 50/50
MP 10/10
ATK 3
DEF 3
SPD 3
MAG 3
ACY 3
RAN 3
________________
Bio:
Thanks for Playing!
Legend:
*=Leader
HP=Health Points (How much damage you must take before getting knocked out)
MP=Magic Points (How much energy you can use before getting to tired for special skills)
ATK=Attack (How much physical damage you do)
DEF=Defense (How well you take hits, magical and physical)
SPD=Speed (How fast you go and how often you dodge)
MAG=Magic (How much magical damage you do)
ACY=Accuracy (How often you hit)
RAN=Range (How far you can attack from)
LvL=Level
Last edited by keikij (2009-03-31 21:56:06)
Offline
Shade-Dark-Head Wizard
LvL 3
_______________
Skill Points: 0
HP 60/60
MP 20/20
ATK 4
DEF 5
SPD 5
MAG 7
ACY 5
RAN 4
________________
Bio: A former student at the wizard academy who helped Palandir vanquish the headmaster who tried to take over the world.
Last edited by keikij (2009-03-31 21:54:18)
Offline
Almanac wrote:
Furore- Crystal head wizard.
lvl 1.
Atk3
Def4
SPd3
Mag6
acy4
ran2
A mage-turned-wizard who watched Palandir and Shade in their conquest.
Good, but you need to add your HP and MP. Also, add 10 HP, 4 MP, spend 6 more skill points, and go to LvL 3! (We were in the original game) Same goes for you SmartIrishKid!
Last edited by keikij (2009-03-31 21:51:41)
Offline
How exactly do range and accuracy work in a text-based game? How much mana do spells cost? And how do you raise HP and MP--or does it autoraise every level? Still quite a few bugs in this...
Offline
SmartIrishKid wrote:
How exactly do range and accuracy work in a text-based game? How much mana do spells cost? And how do you raise HP and MP--or does it autoraise every level? Still quite a few bugs in this...
Range is how far away you can attack somebody away from. So you can attack a guy with lower range than you with a long range weapon or spell without him attacking you back.
Accuracy is how often you hit with attacks (for the people you decide the end results of a battle).
The mana loss depends on how powerful the spell is.
HP and MP raise a bit every level.
Offline
Correction: TWO. It's confusing enough that I'll just stick with Text Wars for now...or else make my own...
Offline
I understand it. *revives thread*
Keesh-Earth-Knight
LvL 1
_______________
Skill Points: 3
HP 50/50
MP 10/10
ATK 3+1
DEF 3+1
SPD 3
MAG 3
ACY 3
RAN 3
________________
Bio: Just a knight. Or so they thought...
Offline