When we was young programmers, we spent a LOT of time writing programs to simulate Lunar Landers (I even wrote on on a TI-58 programmable calculator)
Well, I think its time that Scratchers took to their computers and wrote a Mars Curiosity Lander Simulation/Game.
You can make this as easy or as hard as you like - you can do the whole landing sequence as a simulation or as a game (When to deploy parachute/retro rockets/lower the rover on the skycrane)
Just for fun, lets see what Scratchers can get done by 26th Aug Sunday 8pm GMT
Here is a video of my very crude 1st attempt
http://www.scratch.mit.edu/ext/youtube/ … ature=plcp
Last edited by SimpleScratch (2012-08-23 04:37:37)
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I think I'll give this one a shot... I can recycle some of the code from my recent lunar lander game, and see what I can do with it. I think it'll have to start after Entry, though. Even pro programmers have a hard time with entry physics.
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@Scratcher456
Great stuff
Its one of those that someon can do a wide range of things - yous can just do a animation like mine or your can turn bits of it into a game - wait for key the point to deploy parachute, pick point to fire retro rockets, decide whether user has to control the rockets and manueveur to .landing site, deploy sky crane or just do the last bit of deploying the skycrane - lower to fast, rover smashes, lower to slowly, the bit lowering it down with the rockets runs out of fuel
I think there is quite a lot of variation and it could appeal to a wide range of Scratch abilities
Simon
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Just about 24 hours to go -so time to get coding everyone
Simon
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One hour to go
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And the winner is....
http://scratch.mit.edu/projects/mbateman/2744326
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