I've been working on an engine for a game for a few days, and I have an issue. When you move forwards, the scrolling background grows larger like if you're moving forward. But when you reach where two backgrounds meet (one background, really; all of the terrain is one sprite) it looks sloppy, because when the terrains grow one grows over another and "eats" the other terrain.
Definetely look at the project and it's scripts (link above or here.)
Thanks!
Last edited by powerpoint56 (2012-08-24 11:46:26)
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Instead of
set x to (((scrollx) + (480)) + ((size) - (100)))use
set x to ((scrollx) + ((480) * ((size) / (100))))
if <([abs v] of (x position)) > [460]> endaround your second stamp block.
Last edited by BirdByte (2012-08-25 09:10:06)
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BirdByte wrote:
Instead of
set x to (((scrollx) + (480)) + ((size) - (100)))useset x to ((scrollx) + ((480) * ((size) / (100))))
You'll also want to putif <([abs v] of (x position)) > [460]> endaround your second stamp block.
That's what I tried!!! Maybe I did it wrong.
Anyway, thanks!!!!!!!
Last edited by powerpoint56 (2012-08-25 10:28:53)
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