I was working on a checkers AI (there are 0 on the website) and got stuck on making the AI make his second move. Could someone help me? http://scratch.mit.edu/projects/coinman_test/2745289 LOTS of credit will be given.
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BirdByte wrote:
Instead of
if <(turn) = [2]> enduseif <((turn) mod (2)) = [0]>
Thanks, i might be able to do it from here but i'm not telling a mod to close it .
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Checkers AI is typically achieved by using a game tree. The scripting is quite complex (recursive functions), but it is probably the best way to go about doing this.
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