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#1 2012-08-22 00:19:44

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Changeable text.

Say I wanted to have someone imput their name and have it showing in the top-right screen, but I don't want to have it as a speech bubble or a variable watcher? The new block that I am thinking of would do that. It would make the impossible (showing the answer block readout) possible, and the hard-to-do easy (clock with variable)! It would look like this:

 display text [Old-fashioned!] with font [typewriter v] at X:(0) Y:(0)
I think that this should be in 2.1, at the earliest. What do you think? Should I ask for it in the Block Library(look in AT for a bit, it is a iTopic.)? Could someone please put this on Scratch Suggestions, with me as the original idea maker, and a link to this topic, if that is not against any rules. BTW, the block would probably be in 'Looks'

Supporters:
*KrIsMa
*taddl
*jvvg
*veggieman001
*OverPowered
*Yoshiboy
*dvd4

Edit log: #1: Added supporters. #2: Updated list.

Last edited by MrFlash67 (2012-09-09 20:40:56)


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#2 2012-08-22 00:48:17

KrIsMa
Scratcher
Registered: 2011-09-20
Posts: 500+

Re: Changeable text.

I support but there is a slightly annoying workaround.

Make all the letters in the font you want and put them as a costume.


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#3 2012-08-22 00:50:47

PonyvilleSlugger
Scratcher
Registered: 2012-07-01
Posts: 100+

Re: Changeable text.

You can make it save to a variable and make a script that reads each letter of that variable and make it change costume to that letter and stamp, I might upload something to my account to show you what I mean.


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#4 2012-08-22 00:50:55

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Changeable text.

The scratch team doesn't like creating blocks that aren't needed, or have easy workarounds, the workaround isn't actually a hard one to do


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#5 2012-08-22 00:53:00

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

KrIsMa wrote:

I support but there is a slightly annoying workaround.

Make all the letters in the font you want and put them as a costume.

What if I, say, wanted to put in what someone had said in the ask and wait block? He or she could put in any number of characters! There is a way around it, but it looks very complicated.


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#6 2012-08-22 00:59:29

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Changeable text.

MrFlash67 wrote:

KrIsMa wrote:

I support but there is a slightly annoying workaround.

Make all the letters in the font you want and put them as a costume.

What if I, say, wanted to put in what someone had said in the ask and wait block? He or she could put in any number of characters! There is a way around it, but it looks very complicated.

You just need a costume for all the used characters, and you just make a variable iterate through what you want to write and make it change to that costume


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#7 2012-08-22 01:07:01

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

MrFlash67 wrote:

KrIsMa wrote:

I support but there is a slightly annoying workaround.

Make all the letters in the font you want and put them as a costume.

What if I, say, wanted to put in what someone had said in the ask and wait block? He or she could put in any number of characters! There is a way around it, but it looks very complicated.

Doooooooooh! I missed my 50th post! Anyway, party a few seconds late! (make that two minutes and a few seconds late. Kill you, 180!)


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#8 2012-08-22 01:22:05

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

Just so as you know, I missed all the posts in between the second post and my third of fourth post.


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#9 2012-08-22 02:39:24

JH1010
Scratcher
Registered: 2012-05-31
Posts: 1000+

Re: Changeable text.

The workaround is to create a sprite for all of the characters (which could be more than 20) and a costume with all of the possible characters (about 50). So the workaround is very annoying.

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#10 2012-08-22 02:46:56

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Changeable text.

JH1010 wrote:

The workaround is to create a sprite for all of the characters (which could be more than 20) and a costume with all of the possible characters (about 50). So the workaround is very annoying.

The fact there's a workaround means it's unlikely to be added, and creating 50 costumes for all the letters, 0-9, ,./;:'@#~[{]}-_=+()*&^%$£"!¬`\|><? Isn't all that hard. look at the equivelant of "Point towards x: () y: ()"

Last edited by zammer990 (2012-08-22 02:47:35)


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#11 2012-08-22 05:25:15

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Changeable text.

Ahem.

^ another workaround

Last edited by joefarebrother (2012-08-22 05:25:35)


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#12 2012-08-22 12:03:28

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Changeable text.

the workaround is especially annoying because if you want it to be single-frame you need to copy the typing blocks like 50 times.

although the workaround can be easily used once you have a sprite with all the letter costumes prepared


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#13 2012-08-22 14:14:26

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Changeable text.

It's actually quite easy, despite the lag on repeat blocks, it can stamp a sentence in under a second, I use a premade sprite that works with broadcasts and a variable for easy text


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#14 2012-08-22 17:26:50

taddl
Scratcher
Registered: 2009-03-08
Posts: 100+

Re: Changeable text.

Support


http://blocks.scratchr.org/API.php?action=projects&amp;type=newest&amp;return=image&amp;user=taddl
http://blocks.scratchr.org/API.php?user=taddl&amp;action=projects&amp;type=newest&amp;return=text&amp;num=1

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#15 2012-08-22 18:12:27

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

taddl wrote:

Support

At last! Someone who supports! Thanks!


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#16 2012-08-22 18:38:42

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Changeable text.

Support, I guess.


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#17 2012-08-23 03:05:40

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Changeable text.

I don't support. What if it needs a font that is incompatible with other computers?


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#18 2012-08-23 03:27:40

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Changeable text.

jontmy00 wrote:

I don't support. What if it needs a font that is incompatible with other computers?

The paint editor at least in 2.0 right now has a set drop-down of fonts that are built in, so it could in theory easily be done with just that preset list of fonts.

I support.


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#19 2012-08-23 04:27:10

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

jvvg wrote:

Support, I guess.

Thanks!

veggieman001 wrote:

jontmy00 wrote:

I don't support. What if it needs a font that is incompatible with other computers?

The paint editor at least in 2.0 right now has a set drop-down of fonts that are built in, so it could in theory easily be done with just that preset list of fonts.

I support.

Thanks! I will make a list of supporters when I am a Scracher!


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#20 2012-08-23 08:08:56

OverPowered
Scratcher
Registered: 2012-07-27
Posts: 100+

Re: Changeable text.

This reminds me of the improved Say block... Support!
As for all who say there is an "easy" workaroud, the process of making a costume for every character and a script that can interpret each and every character of the input, then stamp every costume, limit the size of the output, and all for something as simple and perhaps one-time as writing the player's name onscreen, is, to me, a tedious time that could be spent doing more useful work.

And a quick character count.
Uppercase letters: 26
Lowercase letters: 26
Numbers 0-9: 10
Underscore: 1
That's 63 characters, just for someone's name, and then of course there are the 37 miscellaneous symbols you might want to have:
.,:;'"!?¡¿$£€\|/<^>()«»`()[]{}+-=*&%#@
In other words, to be able to transcribe any English sentence one would need an entire 100 costumes.


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#21 2012-08-23 15:01:36

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

OverPowered wrote:

This reminds me of the improved Say block... Support!
As for all who say there is an "easy" workaroud, the process of making a costume for every character and a script that can interpret each and every character of the input, then stamp every costume, limit the size of the output, and all for something as simple and perhaps one-time as writing the player's name onscreen, is, to me, a tedious time that could be spent doing more useful work.

And a quick character count.
Uppercase letters: 26
Lowercase letters: 26
Numbers 0-9: 10
Underscore: 1
That's 63 characters, just for someone's name, and then of course there are the 37 miscellaneous symbols you might want to have:
.,:;'"!?¡¿$£€\|/<^>()«»`()[]{}+-=*&%#@
In other words, to be able to transcribe any English sentence one would need an entire 100 costumes.

Thanks! I just thought that it would be easier, but you put it at near impossible.


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#22 2012-08-23 15:20:18

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

MrFlash67 wrote:

OverPowered wrote:

This reminds me of the improved Say block... Support!
As for all who say there is an "easy" workaroud, the process of making a costume for every character and a script that can interpret each and every character of the input, then stamp every costume, limit the size of the output, and all for something as simple and perhaps one-time as writing the player's name onscreen, is, to me, a tedious time that could be spent doing more useful work.

And a quick character count.
Uppercase letters: 26
Lowercase letters: 26
Numbers 0-9: 10
Underscore: 1
That's 63 characters, just for someone's name, and then of course there are the 37 miscellaneous symbols you might want to have:
.,:;'"!?¡¿$£€\|/<^>()«»`()[]{}+-=*&%#@
In other words, to be able to transcribe any English sentence one would need an entire 100 costumes.

Thanks! I just thought that it would be easier, but you put it at near impossible.

That was probably my 60th post!


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#23 2012-08-23 15:23:23

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Changeable text.

1UP!!! YOU NAILED IT MAN!!!

Totally support. The workaround is so very annoying. It is easy, but it takes such a long time.


Winter...

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#24 2012-08-23 15:23:31

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Changeable text.

KrIsMa wrote:

I support but there is a slightly annoying workaround.

Make all the letters in the font you want and put them as a costume.

Oops, missed you out! Thanks.


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#25 2012-08-23 16:51:58

OverPowered
Scratcher
Registered: 2012-07-27
Posts: 100+

Re: Changeable text.

MrFlash67 wrote:

MrFlash67 wrote:

OverPowered wrote:

This reminds me of the improved Say block... Support!
As for all who say there is an "easy" workaroud, the process of making a costume for every character and a script that can interpret each and every character of the input, then stamp every costume, limit the size of the output, and all for something as simple and perhaps one-time as writing the player's name onscreen, is, to me, a tedious time that could be spent doing more useful work.

And a quick character count.
Uppercase letters: 26
Lowercase letters: 26
Numbers 0-9: 10
Underscore: 1
That's 63 characters, just for someone's name, and then of course there are the 37 miscellaneous symbols you might want to have:
.,:;'"!?¡¿$£€\|/<^>()«»`()[]{}+-=*&%#@
In other words, to be able to transcribe any English sentence one would need an entire 100 costumes.

Thanks! I just thought that it would be easier, but you put it at near impossible.

That was probably my 60th post!

I meant to say that making 100 costumes for a sprite is really tedious, while using your block is very easy. :)


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