The simplest script is this:
forever go to [sprite1 v]or
forever go to x:([x position v] of [sprite1 v]) y:([x position v] of [sprite1 v])However there can be some lag using either script. There are ways to combat this lag if the lag is unacceptable.
Last edited by MoreGamesNow (2012-08-21 09:01:46)
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Jodymoses wrote:
ummm as i stated an arrow that touches a moving bullseye and sticks to the area it touches
when i receive [hit v] set [offsetx v] to ((x position) - ([x position v] of [target v])) set [offsety v] to ((y position) - ([y position v] of [target v])) forever go to x: (([x position v] of [target v]) + (offsetx)) y: (([y position v] of [target v]) + (offsety)) end
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Jodymoses wrote:
ummm as i stated an arrow that touches a moving bullseye and sticks to the area it touches
I am sorry. I didn't see anything about sticking to the area it touches. I saw you asking how to "make a sprite quick to another sprite at a velocity" and "stay to the moving bullseye"; I assumed that "bullseye" was a sprite, not a location on a sprite. In any case, BirdByte's script should work fine, if that's what you're asking.
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